MacBook Pro 2018 I9

General questions about Indigo, the scene format, rendering etc...
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gkpbydesign.
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MacBook Pro 2018 I9

Post by gkpbydesign. » Tue Apr 09, 2019 9:13 am

Hey I am not new to indigo renderer, but I have a new laptop and want to know what will work best for my setup.

I have the following:

2.9ghz Intel Core i9
Memory 16gb 2400MHz DDR4
Graphics 1: Intel UHD 630 1536 MB
Graphics 2:Radeon Pro 555X

When I render my scene I get these results over 1 minute with only path tracing with a file over 200mb and fur

Standard: 0.494m/s
OpenCL results:
CPU only: 0.167m/s
Graphics 1: 0.323m/s
Graphics 2: 0.172m/s
All 3: 0.294m/s

Is this good? Soon I will be getting the black magic eGPU pro which has a Radeon RX Vega 56 graphics processor with 8GB of HBM2 memory which will be very good I assume as my CPU is pretty damn good, is it not? I will also be posting more on here for beginners as I'm really struggling with regard to grass. Indigo render for sketch up needs a bigger community, especially with Enscape3D considering MAC development.

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Re: MacBook Pro 2018 I9

Post by Zom-B » Tue Apr 09, 2019 10:00 pm

Best way to compare performance is by using the Benchmark tool: https://www.indigorenderer.com/indigobench

The RX Vega 56 should kick more ass then your hardware now for sure :)
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Oscar J
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Re: MacBook Pro 2018 I9

Post by Oscar J » Wed Apr 10, 2019 3:52 am

Should be a good setup if you, like me, need a MBP to carry around. I use a 2015 15" i7 MBP with an eGPU (AMD HD 7970, an ancient card by now). I don't render much, so haven't really needed upgrading my graphics, but even with this GPU I see speedups of around 5 - 10X over my CPU and internal AMD graphics.

Please don't tax you internal GPUs with GPU rendering - you never know how long those components will last in the intense heat (up to 100 degrees C) inside a laptop under load.

Good luck!

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Headroom
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Re: MacBook Pro 2018 I9

Post by Headroom » Wed Apr 10, 2019 8:49 am

@gkpbydesign.

I have a 2017 MacBook Pro and am in interested to hear how your set-up with the Radeon iRX Vega 56 is going to perform.

@Oscar J
I've had the same concern when rendering on my now over 10 year old iMac. While that for obvious reasons never included the GPU it did get hot for long periods of time. But it still works. Granted, its not a notebook!

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contegufo
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Re: MacBook Pro 2018 I9

Post by contegufo » Wed Apr 10, 2019 11:05 am

The BlackMagic solution is not the cheapest. It is more convenient to buy a box and a Vega video card in the future, which can be updated.
Mac Mini 2011 - 2,3 GHz Intel Core i5
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Headroom
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Re: MacBook Pro 2018 I9

Post by Headroom » Wed Apr 10, 2019 12:11 pm

I agree that it is pricey, but so are MacBooks ;-)

It comes down to whether one personally values the design aesthetic and convenience of a plug-and-play solution like the blackmagic box over the last bit of render performance and upgradability. Also, the Blackmagic supposedly is very quiet.

The limitation of any GPU solution is that Bidir with MLT is not implemented in the GPU renderer (as far as I know). That means caustic effects potentially resolve much slower.

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Oscar J
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Re: MacBook Pro 2018 I9

Post by Oscar J » Wed Apr 10, 2019 12:18 pm

Headroom wrote:
Wed Apr 10, 2019 8:49 am

@Oscar J
I've had the same concern when rendering on my now over 10 year old iMac. While that for obvious reasons never included the GPU it did get hot for long periods of time. But it still works. Granted, its not a notebook!
Cool, and yeah - those old iMacs are just so solid. I wasn't so lucky with my 2011 MBP though, destroyed my GPU solderings twice on that. That model had a specific issue with its solderings though; Apple used a new technique that unfortunately caused cracks starting to form after a number of high temp/cool-of cycles.

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schwungsau
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Re: MacBook Pro 2018 I9

Post by schwungsau » Wed Jul 10, 2019 9:43 am

tyical, if you wanna GPU rendering on a mobile platform, get a gaming laptop or HP zbook... they build for heavy duty renderjobs

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Re: MacBook Pro 2018 I9

Post by Headroom » Thu Jul 11, 2019 12:29 am

@schwungsau while I do need a mobile solution, that does not include rendering. Most of the gaming notebooks are not "really" mobile and an external GPU would fit the bill if it did what I needed. That I yet have to figure out ;-)

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