Hello guys,
I'm just about to render a huge animation that I've prepared on C4D because each frame takes about 24minutes to render on CPU so Render Farm is the best option right now.
The thing is that I've contacted both render farms available for Indigo and none of them seem to have a huge demand in terms of rendering Indigo stuff.. So what I mainly see is that they're not really prepared for animation renders with indigo.
Rebus needs to upload a PIGS file which is kinda impossible because each PIGS is around 1,2GB. I have 890 frames to render, around a TB to upload..? hmm
Ranch computing don't seem to accept animation projects, I mean yes, but It gives me error every-time and his response was that they receive little little renders from indigo Users so it's tutorial must be outdated by now.
Any other solution?
Thanks in advance!! Cheers,
Bernat
Render Farms for Animation?
Re: Render Farms for Animation?
Hey roskilla23º,
what kind of animation is this you have here?
The Indigo Exporter for C4D is smart, it exports static meshes only once for each frame.
So after exporting your animation to Indigo, go to "save Queue" and in the dropdown choose "pigq".
This packs your whole animation to a single zipped file.
I have to admit, that I don't know about rebus or Ranch support for such a Q-File, you have to ask them...
Cheers
what kind of animation is this you have here?
The Indigo Exporter for C4D is smart, it exports static meshes only once for each frame.
So after exporting your animation to Indigo, go to "save Queue" and in the dropdown choose "pigq".
This packs your whole animation to a single zipped file.
I have to admit, that I don't know about rebus or Ranch support for such a Q-File, you have to ask them...
Cheers
polygonmanufaktur.de
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Render Farms for Animation?
Neither RANCH or Rebus support PIGQ files, for some reason (lack of demand I guess), so it's rather impractical to render Indigo animations on render farms.
viewtopic.php?f=37&t=14259&p=138950&hilit=queue#p138977
viewtopic.php?f=1&t=12562&hilit=rebus&start=30#p126544
viewtopic.php?f=37&t=14259&p=138950&hilit=queue#p138977
viewtopic.php?f=1&t=12562&hilit=rebus&start=30#p126544
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Render Farms for Animation?
Long export times are caused by several triggers.
- Do you use motion blur? Try to decrease subsamples as low as possible
- Try to convert all non-Indigo-native shaders to textures (f.e. layer-shaders, C4D noises, ...)
- If parts of your scene are not animated, export them to a seperate IGS and include them later hard-coded into your main IGS (<include_scenepath>, try the forum search)
- use render instances whenever possible
- merge all procedural meshes or generators to static editable meshes
I‘d bet that one ore some of these optimizations will increase your export times tremendeously
Good luck!
- Do you use motion blur? Try to decrease subsamples as low as possible
- Try to convert all non-Indigo-native shaders to textures (f.e. layer-shaders, C4D noises, ...)
- If parts of your scene are not animated, export them to a seperate IGS and include them later hard-coded into your main IGS (<include_scenepath>, try the forum search)
- use render instances whenever possible
- merge all procedural meshes or generators to static editable meshes
I‘d bet that one ore some of these optimizations will increase your export times tremendeously
Good luck!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
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