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[Indigo Primitive Sphere] generated geometry possibly ramdom

Posted: Tue Jul 18, 2017 5:06 am
by Jay-ko
Hello there,

There is a way in indigo to generate sphere in the render:

Code: Select all

	<sphere>
	<uid>3</uid>
		<center>0.0000 0.0000 0.0000</center>
		<radius>1000</radius> <!-- meters -->
		<material_uid>2</material_uid><!-- use fog material here -->
	</sphere>
Tipically I use it to include some haze/ fog in the render with a simple SSS material. (and that option should be automatic under modeler like 3ds max)

I think that this is the same allorithm to create the environment sphere how have the HDRI to enlight your scene.

Is this generated geometry have the exact same shape each time that I launch the render?
Because I have the strange feeling that the generated IGI merged from several nodes give a stranges result in the sky because I have "dark shadowed triangles" .

Of course I do not have this problem when I render on worksation this appear only when several render nodes are used.

so please confim :)

Re: [Indigo Primitive Sphere] generated geometry possibly ra

Posted: Wed Aug 02, 2017 6:01 am
by Jay-ko
Just FYI;

It is not at all related; this errors come from a mesh how take a different shapes on each node; the merging of all the igi created ( 1 by node) the error. This is not visible with only 1 computer computation.

I have just deleted the mesh and recreated it to remove this error. The weird mesh come from 3ds max and have been exported with Indigo for max from Indigo 4.00.54.