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higher resolution and downscale or stick with 1080?
Posted: Thu Aug 20, 2015 3:50 pm
by Jelko
I'm rendering a sketchup model in RT all night tonight - I've never done an overnight render before..
Is it better to render in 4000 x 4000 and scale what I want to 1920 x 1080?
Or just render it in 1080 from the getgo?
assuming the rendering time will be the same either way
(last question for awhile, I promise)
Re: higher resolution and downscale or stick with 1080?
Posted: Thu Aug 20, 2015 6:56 pm
by Oscar J
Both work. You have better control over sharpness if you downscale, and denoising in post is also better to do in highres then downscale.
Render in high res and downscale is essentially what Indigo does when using supersampling, so you may either let indigo do that for you, or do it yourself.

Re: higher resolution and downscale or stick with 1080?
Posted: Fri Aug 21, 2015 1:15 am
by Jelko
good advice, thanks!
I found out my first dislike with windows 10 - forced restart if you don't postpone in their time frame - NOT GOOD FOR OVERNIGHT RENDERING..
I had to set my wifi connection as metered so it wouldn't auto restart
and I guess I wouldn't actually call it an overnight render since it was only 6hrs.. but since I'm not skilled enough to use indigo materials this is what I ended up with
Re: higher resolution and downscale or stick with 1080?
Posted: Fri Aug 21, 2015 2:02 am
by Oscar J
That looks really great already!
As you said, some of the materials could use some work - bump/specular maps in particular.
Re: higher resolution and downscale or stick with 1080?
Posted: Fri Aug 21, 2015 2:13 am
by Jelko
Oscar J wrote:That looks really great already!
As you said, some of the materials could use some work - bump/specular maps in particular.
Thanks! I will look into those right now. I didn't know what an exit portal was until yesterday and that's helped a ton already.
Re: higher resolution and downscale or stick with 1080?
Posted: Fri Aug 21, 2015 12:46 pm
by thesquirell
Jelko, dober pocitek je pol dela!
Keep it up, and browse through material library, to get a feel how materials work. Bubs has some awesome material systems in there, and there are some great metal mats too!
Re: higher resolution and downscale or stick with 1080?
Posted: Sat Aug 22, 2015 12:36 am
by Jelko
thesquirell wrote:Jelko, dober pocitek je pol dela!
Keep it up, and browse through material library, to get a feel how materials work. Bubs has some awesome material systems in there, and there are some great metal mats too!
oh I'm gonna keep it up alright.. the only reason I didn't start messing with the material system yes was because I needed something rendered the day I bought indigo RT.. which was Tuesday - so I'll be back next year to post some progress

Re: higher resolution and downscale or stick with 1080?
Posted: Sat Aug 22, 2015 1:27 am
by bubs
Very nice tone and lighting Jelko! It reminds me very much of something I'm tinkering with myself just at the minute! Materials do need work, but you know that anyway!
Oh, and plenty more people than me have added
great materials to the MatDB!

but thanks for the shout thesquirell!
Re: higher resolution and downscale or stick with 1080?
Posted: Sat Aug 22, 2015 3:59 am
by Jelko
bubs wrote:Very nice tone and lighting Jelko! It reminds me very much of something I'm tinkering with myself just at the minute! Materials do need work, but you know that anyway!
Oh, and plenty more people than me have added
great materials to the MatDB!

but thanks for the shout thesquirell!
thanks it was for a little competition I entered.. even though there are better modelers entering it than me.. they all seemed skillful yet unoriginal - Where I was modeling for more of a tone(as you mentioned) and mood to make up for lack of skill

Re: higher resolution and downscale or stick with 1080?
Posted: Mon Aug 24, 2015 8:40 am
by Polinalkrimizei
I like it! With some work in the materials, it would be an awesome scene! But what about the fallen table? Looks like gravity is a little off...
Re: higher resolution and downscale or stick with 1080?
Posted: Tue Aug 25, 2015 2:12 am
by Jelko
Polinalkrimizei wrote:I like it! With some work in the materials, it would be an awesome scene! But what about the fallen table? Looks like gravity is a little off...
took me awhile to realize what you said... i see now. and it's a stool. I guess I should have rotated that so two legs and the seat were touching the ground
i did have to go to perception classes in grade school haha