General questions about Indigo, the scene format, rendering etc...
-
lycium
- Posts: 1216
- Joined: Wed Sep 12, 2007 7:46 am
- Location: Leipzig, Germany
-
Contact:
Post
by lycium » Sun Apr 15, 2012 12:08 pm
You're gonna need more polygons in this scene, I still see terminator artifacts
no images to show here, yet...
-
Whaat

- Posts: 1827
- Joined: Fri Dec 22, 2006 6:15 am
- Location: Canada
-
Contact:
Post
by Whaat » Sun Apr 15, 2012 12:13 pm

lovin' these tests, ono. Give us more!

-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Sun Apr 15, 2012 12:27 pm
will do, tmrw

-
rgigante
- Posts: 326
- Joined: Wed Jun 28, 2006 6:46 am
- Location: Italy
Post
by rgigante » Sun Apr 15, 2012 7:15 pm
Thumb up! Great seeing first unbiased to implement native paametrics. NURBS to come?
-
Zom-B

- Posts: 4701
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
-
Contact:
Post
by Zom-B » Sun Apr 15, 2012 10:33 pm
That looks really nice Ono, feed us with more!
Normal smoothing doesn't seem to kick in here
Now please melt those all together with some metaball algo

polygonmanufaktur.de
-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Mon Apr 16, 2012 10:36 am
Scattered pebbles and shells.
50K pebbles and 100 shells.
Pebble and shell geometry are done with parametric surfaces.
-
Attachments
-

-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Mon Apr 16, 2012 10:39 am
rgigante wrote:Thumb up! Great seeing first unbiased to implement native paametrics. NURBS to come?
NURBS will be implemented some day

-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Mon Apr 16, 2012 11:09 am
Another one:
-
Attachments
-

-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Mon Apr 16, 2012 11:26 am
Sunset beach with narrower DOF.
-
Attachments
-

-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Mon Apr 16, 2012 1:32 pm
Niiice !
I don't know if that's possible already but it would be useful to use a displaced mesh as scattering surface, ie displace a terrain then scatter peebles over. Adding details to the detail.
An alternative would be to be able to modify the peebles position by a shader (displacement for instance). The scattering would be generated before subdivisions but matching them.
obsolete asset
-
StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Post
by StompinTom » Tue Apr 17, 2012 3:13 am
OnoSendai wrote:Sunset beach with narrower DOF.
Ground just needs a bump texture (FBM?) and it would be perfect

Can you render one with 5M pebbles? Like, covering the ground completely?
-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Tue Apr 17, 2012 3:52 am
CTZn wrote:Niiice !
I don't know if that's possible already but it would be useful to use a displaced mesh as scattering surface, ie displace a terrain then scatter peebles over. Adding details to the detail.
An alternative would be to be able to modify the peebles position by a shader (displacement for instance). The scattering would be generated before subdivisions but matching them.
The scattered pebbles are already scattered over the parametric surface, which is already displaced. So the scattering does follow the detailed surface.
-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Tue Apr 17, 2012 3:53 am
StompinTom wrote:OnoSendai wrote:Sunset beach with narrower DOF.
Ground just needs a bump texture (FBM?) and it would be perfect

Can you render one with 5M pebbles? Like, covering the ground completely?
Well, this one already has 1M small pebbles

-
StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Post
by StompinTom » Tue Apr 17, 2012 4:02 am
OnoSendai wrote:StompinTom wrote:OnoSendai wrote:Sunset beach with narrower DOF.
Ground just needs a bump texture (FBM?) and it would be perfect

Can you render one with 5M pebbles? Like, covering the ground completely?
Well, this one already has 1M small pebbles

Dare you to put 10M

Who is online
Users browsing this forum: No registered users and 4 guests