some (many) questions and critics
Posted: Sun Jul 31, 2011 6:02 am
Dear Sirs,
I'm a Vray user on 3DS Max.
I downloaded your demo and Maxigo plugin because I need a valid alternative to Vray.
I don't understand many things about Indigo:
A) I don't see any performance boost using the GPU because to create a good render you need only the Metropolis engine.
watch this http://www.youtube.com/watch?v=70uNjjplYzA somebody knows how to use it on gpus.
B) Why Vray use bidirectonal path-tracing and Indigo don't?
C) Impossible to create transparent shadows through glass objects
D) I created a simple scene with sky, sun and internal ies. With sun/sky enabled you can't adjust (and see) ies lights.
E) Why don't you develop serious plugins integrated with the 3d applications? Maxigo is a script, not all Indigo 3.0 parameters are implemented. If you set a background with a black rgb value Indigo crashes. If you put in the scene target ies lights Indigo will stop, you can add only free point ies. Maxigo guy tested the software before to release it? In few minutes I found several bugs. You can't drag textures on maxigo displacement modifier, if you select NONE from the Max texture you won't be able anymore to change the texture, you have to delete the operator. Etc.
F) Impossible to renderize in path tracing ies lights, neither with pathtracing and MLT, for me worked only with bidirectional path + MLT
G) Where is the material editor? In the old version I remember a material editor with a sphere preview.
H) Where are lights, sun, sky parameters in the object lister?
I) How I identify an object name in the scene editor, in Max if I name an object like "table01" I should see "table01" inside Indigo gui.
L) Why Indigo is so expensive? If I want to use all my 8 workstations I have to spend 1.765€. To do a comparison Vray is cheaper and offers a perfect integration with Max.
....
Ok you will say. Indigo with free plugins is compatible with six 3d softwares (Max, Maya, etc.)
What I want is a robust integration with Max, an intensive GPU use for all rendering methods
Conclusions:
I think that Indigo makes incredible renderings and I need an alternative for Vray. I need GPU implemented for bidirectional path tracing and Metropolis. I have 8 networked GTX580 that work very well with Vray-RT.
A good interface like external program for various 3d softwares, for example, is Maxwell.
BTW, your gallery is stunning, I donno how many days are necessary to create that type of images. I haven't a lot of time to calculate a rendering. In two/three hours and 8 workstations i create 3000x2500 pixels images without any noise.
Best regards.
I'm a Vray user on 3DS Max.
I downloaded your demo and Maxigo plugin because I need a valid alternative to Vray.
I don't understand many things about Indigo:
A) I don't see any performance boost using the GPU because to create a good render you need only the Metropolis engine.
watch this http://www.youtube.com/watch?v=70uNjjplYzA somebody knows how to use it on gpus.
B) Why Vray use bidirectonal path-tracing and Indigo don't?
C) Impossible to create transparent shadows through glass objects
D) I created a simple scene with sky, sun and internal ies. With sun/sky enabled you can't adjust (and see) ies lights.
E) Why don't you develop serious plugins integrated with the 3d applications? Maxigo is a script, not all Indigo 3.0 parameters are implemented. If you set a background with a black rgb value Indigo crashes. If you put in the scene target ies lights Indigo will stop, you can add only free point ies. Maxigo guy tested the software before to release it? In few minutes I found several bugs. You can't drag textures on maxigo displacement modifier, if you select NONE from the Max texture you won't be able anymore to change the texture, you have to delete the operator. Etc.
F) Impossible to renderize in path tracing ies lights, neither with pathtracing and MLT, for me worked only with bidirectional path + MLT
G) Where is the material editor? In the old version I remember a material editor with a sphere preview.
H) Where are lights, sun, sky parameters in the object lister?
I) How I identify an object name in the scene editor, in Max if I name an object like "table01" I should see "table01" inside Indigo gui.
L) Why Indigo is so expensive? If I want to use all my 8 workstations I have to spend 1.765€. To do a comparison Vray is cheaper and offers a perfect integration with Max.
....
Ok you will say. Indigo with free plugins is compatible with six 3d softwares (Max, Maya, etc.)
What I want is a robust integration with Max, an intensive GPU use for all rendering methods
Conclusions:
I think that Indigo makes incredible renderings and I need an alternative for Vray. I need GPU implemented for bidirectional path tracing and Metropolis. I have 8 networked GTX580 that work very well with Vray-RT.
A good interface like external program for various 3d softwares, for example, is Maxwell.
BTW, your gallery is stunning, I donno how many days are necessary to create that type of images. I haven't a lot of time to calculate a rendering. In two/three hours and 8 workstations i create 3000x2500 pixels images without any noise.
Best regards.