Network Rendering
Posted: Mon Aug 30, 2010 5:16 am
I'm interested in network rendering for Indigo.
How is the workload distributed? Does each node have a full copy of a scene in memory? Do the nodes communicate with each other to complete a task, or does the main client PC simply divide the task up and each node does it's own portion?
Say, for example I have a high res scene with lots of polys. Normally, I would need a PC with 8GB of memory to render this. Would it be possible to have 3 networked nodes with 4GB of memory each to complete the task?
How is the workload distributed? Does each node have a full copy of a scene in memory? Do the nodes communicate with each other to complete a task, or does the main client PC simply divide the task up and each node does it's own portion?
Say, for example I have a high res scene with lots of polys. Normally, I would need a PC with 8GB of memory to render this. Would it be possible to have 3 networked nodes with 4GB of memory each to complete the task?