Page 1 of 1

Dryad - Tree Generator

Posted: Sun Jan 13, 2008 12:29 pm
by neepneep
http://dryad.stanford.edu/

This is really handy for trees and its very very easy to use - you can generate a tree in a single click & drag and export to .obj in one click.

I found it really fussy with video cards but apart from that it works quite well.

Posted: Sun Jan 13, 2008 12:42 pm
by psor
Thanx neepneep for the heads up! ;o))


take care
psor

Posted: Sun Jan 13, 2008 1:18 pm
by Kram1032
looks quite nice :)

Posted: Mon Jan 14, 2008 3:27 am
by ViennaLinux
the second one looks nice .. the first one looks like some miniature polymer tree for train enthusiasts :roll:

Posted: Mon Jan 14, 2008 4:19 am
by psor
@ViennaLinux

*LOOOL*

Don't worry mate, you can configure every tree as you like! :P :D ;)




take care
psor

Posted: Mon Jan 14, 2008 5:20 am
by neepneep
Those were done with the default materials from the .obj file. I spent about 2 mins in total generating/exporting them to indigo so these are as ugly as they come. :P

Posted: Mon Jan 14, 2008 1:18 pm
by joegiampaoli
Works damn well under wine in linux :D

Posted: Mon Jan 14, 2008 4:17 pm
by yttrium88
Yeah, i saw this on slashdot a couple days ago, but I can't get it to work.

It crashes every time about where it says downloading trees from server (xp).

Anyone else having similar problems. Maybe it is just my crappy video card.

Posted: Mon Jan 14, 2008 4:38 pm
by xrok1
delete the trees.dat file and then start it again, don't touch your computer while it downloads, seems finicky about that. leave it for a couple mins. should be fine.

worked for me. :wink:

Posted: Tue Jan 15, 2008 6:55 am
by yttrium88
xrok1 wrote:delete the trees.dat file and then start it again, don't touch your computer while it downloads, seems finicky about that. leave it for a couple mins. should be fine.

worked for me. :wink:
Actually, I tried that, but it was still a no go. Ah well, I'm sure there are other tree-gens out there.

Posted: Tue Jan 15, 2008 7:04 am
by psor
@yttrium88

I had a similar problem, ... I thought it would hang when it was doing
the "Populating treespace ... ", but I just had to wait longer then I thought.

So just give it some time! I know the splashscreen can be annoying in
this case. :P :D ;)

nb: When I say "wait longer" I mean a minute or two! :twisted:



take care
psor

Posted: Thu Jan 17, 2008 10:44 am
by neepneep
I was messing around with leaf materials and ended up sticking with a 50% blend of dark green phong + light green diffuse transmitter.

I also found the generated trunk mesh to be completely useless for texturing and closeups so it is probably more useful instead as a 'scaffold' to model a nicer trunk around. Also, the meshes are quite unwieldy with high face counts so the decimate modifier is really handy in these cases.

Material Link

PS. Dougal2 - Is this the correct way to link to materials ?

Posted: Thu Jan 17, 2008 12:23 pm
by dougal2
neepneep wrote:PS. Dougal2 - Is this the correct way to link to materials ?
I'm aware that this isn't quite right.
It'll do for now, but I'll think of a better solution in due course.