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Mac future: Metal, not OpenCL...

Posted: Sun Sep 18, 2016 1:27 am
by burnin
Have noticed that the 'Apple' is trending to move towards Metal, so as title goes, am interested on more thoughts / opinions and a possible in-depth knowledge on the matter...
Have never owned an Apple HW, also since openCL is not enforced as CUDA is...
... i know nothing :?
I only hope it won't come down to vendor specific market & trade :x

Re: Mac future: Metal, not OpenCL...

Posted: Sun Sep 18, 2016 2:35 am
by OriginalplanĀ®
Don't worry OpenCL will remain.
Metal is for other stuff. VulkanĀ® could be useful i think on OSX/LIN/WIN .

Re: Mac future: Metal, not OpenCL...

Posted: Tue Sep 20, 2016 6:47 am
by davide445
This is a topic I need to better understand.
AFAIK OpenCL does have different goals vs Metal or other graphic API, generic compute vs interactive graphics.
Metal, DX12, Vulkan does have all some form of Compute Shaders that allow to perform some computation, I suppose they enable features similar to Indigo ISL, useful but not powerful enough to implement a full fledged ray tracer.
Maybe an expert coder can comment.

Re: Mac future: Metal, not OpenCL...

Posted: Wed Sep 21, 2016 10:46 am
by contegufo
An application that takes advantage of libraries is Metal Fractal Architect 4 available free at the Apple store.
Unfortunately my Mac Mini mid 2011 is not supported, the following ones instead yes!