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Weekend gfxcoding fun
Posted: Sun Feb 28, 2016 10:10 pm
by lycium
Re: Weekend gfxcoding fun
Posted: Mon Feb 29, 2016 6:02 am
by Oscar J
LSD

Re: Weekend gfxcoding fun
Posted: Mon Feb 29, 2016 8:38 am
by burnin
yummi
Re: Weekend gfxcoding fun
Posted: Mon Feb 29, 2016 8:42 am
by CTZn
I don't know what the first is, the third one is nauseating, and yes (footprint-less) hypertextures please !
Re: Weekend gfxcoding fun
Posted: Mon Feb 29, 2016 10:31 pm
by StompinTom
NICE!
Re: Weekend gfxcoding fun
Posted: Sun Mar 06, 2016 4:14 pm
by lycium
made this with kklors and fused this weekend
and made this before:

Re: Weekend gfxcoding fun
Posted: Sun Mar 06, 2016 9:43 pm
by OriginalplanĀ®
Second one looks like gravitational waves.

Re: Weekend gfxcoding fun
Posted: Mon Mar 07, 2016 6:46 am
by lycium
some stills
Re: Weekend gfxcoding fun
Posted: Tue Mar 15, 2016 12:08 am
by lycium
On Sunday I finally hacked some basic star field stuff, from a catalogue of 9096 star directions. The thumbnail is pretty boring (basically solid black), so you'd have to view the image 1:1.
Do you guys think it would be good to have in Indigo (along with a nice highres moon texture), perhaps augmenting the current sunsky model with a full day cycle? Not a high priority or anything, just curious if there's any interest in it.
Re: Weekend gfxcoding fun
Posted: Tue Mar 15, 2016 5:05 am
by contegufo
Hi
It would be welcome to have even the moon in its phases!
Moon today 19.42 UTC.
http://www.stellarium.org
Re: Weekend gfxcoding fun
Posted: Tue Mar 15, 2016 9:09 pm
by OriginalplanĀ®
lycium wrote:On Sunday I finally hacked some basic star field stuff, from a catalogue of 9096 star directions. The thumbnail is pretty boring (basically solid black), so you'd have to view the image 1:1.
Do you guys think it would be good to have in Indigo (along with a nice highres moon texture), perhaps augmenting the current sunsky model with a full day cycle? Not a high priority or anything, just curious if there's any interest in it.
YES and yes.

Re: Weekend gfxcoding fun
Posted: Wed Mar 16, 2016 12:21 am
by burnin
^ +1