Altus from innoBright look like a very interesting denoiser!

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Phoenix
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Altus from innoBright look like a very interesting denoiser!

Post by Phoenix » Wed Nov 04, 2015 4:32 am

Take a look at this: innoBright Altus
(And here are also some FAQ.)

Really great results in the examples they show.
Looks darned well and promising in my opinion.

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Zom-B
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Re: Altus from innoBright look like a very interesting denoi

Post by Zom-B » Wed Nov 04, 2015 5:52 pm

There has been a ton of denosing Papers released in the recent years, finally someone does read them :)

For me the input variables for this program are quite.... much!
You need two renders with different seed, and a crapton of Render Passes:
The Altus require two sets of inputs labeled with b0 and b1 rendered with different
sample seeds respectively.
The required AOVs are as follows:
RGB: This is the beauty render
ALB: This is an albedo AOV, unshaded texture AOV
VIS: This is the visibility of the geometry to the lights, a suitable AOV for this would be a
shadow AOV
NOR: Forward Facing Normals with bump map preservation
POS: World Position
CAU: Caustics AOV
By having two renderings you actually have twice the rendertime... having this doubled rendertime for your actual render should help denoising too ^^

I would love to see some denoise functionality directly in Indigo!
Something that does use such AOVs directly works in 32bit as a PostPro filter.
polygonmanufaktur.de

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