This is genius: https://www.youtube.com/watch?v=R00IvqcI9jU
Simulate it in Indigo, maybe? I have no doubt it would be well up for the job!
EDIT: And the paper: http://lgg.epfl.ch/publications/2014/Hi ... ustics.pdf
High-contrast Computational Caustic Design (SIGGRAPH 2014)
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Re: High-contrast Computational Caustic Design (SIGGRAPH 201
Phenomenal!
I had contemplated if something like that would be possible but would not have expected to see that sort of detail to be possible.
I had contemplated if something like that would be possible but would not have expected to see that sort of detail to be possible.
iMac 2.93 GHz Quad Core i7. 12 GB memory
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ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
Re: High-contrast Computational Caustic Design (SIGGRAPH 201
I've attempted to read the paper, however, while I understand the more general explanations, the math is far beyond my abilities. What is missing is some software that makes this usable!
A couple of years ago I designed this lighting system https://www.dropbox.com/sc/qgc5295y0pcd ... kGDKIBv-pa and it exhibits some mild reflective caustics. I just experimented with a few ideas for the aperture/optics and the caustic effects were purely coincidental. Ever since I've been wondering whether there is a way to control these effects rather than rely on trial and error. The methodology described in the paper would do the job!
Indigo should be fully capable of simulating these caustics. The paper states that all simulations were done with Luxrender.
A couple of years ago I designed this lighting system https://www.dropbox.com/sc/qgc5295y0pcd ... kGDKIBv-pa and it exhibits some mild reflective caustics. I just experimented with a few ideas for the aperture/optics and the caustic effects were purely coincidental. Ever since I've been wondering whether there is a way to control these effects rather than rely on trial and error. The methodology described in the paper would do the job!
Indigo should be fully capable of simulating these caustics. The paper states that all simulations were done with Luxrender.
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