High-contrast Computational Caustic Design (SIGGRAPH 2014)

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StompinTom
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High-contrast Computational Caustic Design (SIGGRAPH 2014)

Post by StompinTom » Tue Sep 09, 2014 5:13 am

This is genius: https://www.youtube.com/watch?v=R00IvqcI9jU

Simulate it in Indigo, maybe? :P I have no doubt it would be well up for the job!

EDIT: And the paper: http://lgg.epfl.ch/publications/2014/Hi ... ustics.pdf

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Headroom
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Re: High-contrast Computational Caustic Design (SIGGRAPH 201

Post by Headroom » Tue Sep 09, 2014 1:48 pm

Phenomenal!
I had contemplated if something like that would be possible but would not have expected to see that sort of detail to be possible.
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Headroom
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Re: High-contrast Computational Caustic Design (SIGGRAPH 201

Post by Headroom » Sun Sep 14, 2014 8:13 am

I've attempted to read the paper, however, while I understand the more general explanations, the math is far beyond my abilities. What is missing is some software that makes this usable!

A couple of years ago I designed this lighting system https://www.dropbox.com/sc/qgc5295y0pcd ... kGDKIBv-pa and it exhibits some mild reflective caustics. I just experimented with a few ideas for the aperture/optics and the caustic effects were purely coincidental. Ever since I've been wondering whether there is a way to control these effects rather than rely on trial and error. The methodology described in the paper would do the job!

Indigo should be fully capable of simulating these caustics. The paper states that all simulations were done with Luxrender.

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