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				NOX Renderer
				Posted: Thu Jul 14, 2011 11:43 pm
				by matsta
				
			 
			
					
				Re: NOX Renderer
				Posted: Fri Jul 15, 2011 5:21 am
				by Lemo
				Crazy bokeh  
 
 
Apparently that's "free, even for commercial purposes" (well at least for now)
But only for Max and blender for now it seems
Their gallery has some 
familiar models from Zed
 
			
					
				Re: NOX Renderer
				Posted: Tue Jul 19, 2011 9:57 pm
				by zeitmeister
				That bokeh either took my breath away; I don't know any renderer which could achieve that quality.
Let's find the corresponding Indigo camera setings!  

 
			
					
				Re: NOX Renderer
				Posted: Wed Jul 20, 2011 12:22 am
				by lycium
				I'm definitely inspired by the postpro results they get, and would love to try and do something similar.
			 
			
					
				Re: NOX Renderer
				Posted: Wed Jul 20, 2011 1:15 am
				by Lemo
				Yeah I read you could set up the DOF after the render in postpro
Totally want that for Indigo 

 
			
					
				Re: NOX Renderer
				Posted: Wed Jul 20, 2011 3:28 am
				by zeitmeister
				Postpro-DOF is not the intention of Indigo.
Though, as an option, it would be great, no doubt.
I would be happy if I could change the whole aperture settings, like obstacle map, aperture shape etc. in the Indigo GUI.
			 
			
					
				Re: NOX Renderer
				Posted: Wed Jul 20, 2011 3:35 am
				by lycium
				zeitmeister wrote:Postpro-DOF is not the intention of Indigo.
What about postpro-AD?  

 
			
					
				Re: NOX Renderer
				Posted: Wed Jul 20, 2011 3:58 am
				by zeitmeister
				AD?  

 
			
					
				Re: NOX Renderer
				Posted: Wed Jul 20, 2011 5:40 am
				by CTZn
				Well it does replace only partially the traced one (Aperture Diffraction 

), as far as I'm concerned. I'm not keen to use the postpro one, unlike the other. I'm missing it 

 
			
					
				Re: NOX Renderer
				Posted: Wed Jul 20, 2011 5:46 am
				by CTZn
				
			 
			
					
				Re: NOX Renderer
				Posted: Wed Jul 20, 2011 6:31 am
				by Lemo
				I heard about plenoptics before, but this web demo is awesome 

 
			
					
				Re: NOX Renderer
				Posted: Thu Dec 01, 2011 1:22 am
				by CoolColJ
				Sick caustics  
 
 

 
			
					
				Re: NOX Renderer
				Posted: Thu Dec 01, 2011 8:00 am
				by StompinTom
				Would LOVE Indigo to have an orthographic camera, like Blender's (just specify the width in units). I've been doing sections and things in Cycles and it's things like that and effects like those caustics above-/under-water that would be very cool!
			 
			
					
				Re: NOX Renderer
				Posted: Thu May 10, 2012 2:10 am
				by CoolColJ
				I've been playing with the recent v0.3.42, the one before they temporaily disabled MLT in v0.3.48 to add instancing support, and I'm impressed with the speed of convergence since the last time I played with it!
http://www.evermotion.org/files/noxRend ... 0.3.42.zip
http://www.evermotion.org/files/noxRend ... 0.3.42.exe
The overall image with Path Tracing and MLT cleans up way faster than Luxrender and even Indigo  
 
 
caustics stay rough for longer than Indigo though.
Plus you can access all of the MLT settings individually!
Although the type of MLT seems different to Indigo, noise pattern looks different.
They have added the camera responce files like Indigo as well, but with a nifty option to preview of all the responces together on a single page with thumbnails - nice  
 
 
And interestingly in the Post section, you can turn on/off direct lit and/or GI parts of the image, and even boost or reduce the GI  
 
 
16 min render with MLT - 4GHZ CPU - pretty clean already, just the roughness in the refracted caustics
 
			
					
				Re: NOX Renderer
				Posted: Thu May 10, 2012 2:15 am
				by lycium
				CoolColJ wrote:And interestingly in the Post section, you can turn on/off direct lit and/or GI parts of the image, and even boost or reduce the GI  
 
  
Yet another renderer calling itself unbiased while adding stuff like this 
 
 
It really is too bad that users don't generally test if their software really is unbiased...