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[REQ] Help me modeling this
Posted: Tue Nov 30, 2010 2:00 am
by Pibuz
Hi guys!
Need a little help here..
I'm trying to model this, but it seems it's too hard for me to get it right, using sketchup..
It's a stretched metal sheet, I'm attaching the technical reference..
Can anybody give me a hand with this? I'm trying to get a tileable model, which I can reply over the portions of facade I have to cover... I don't need it to have a thickness, but it must be a 3D model (not displaced textures..)
Thank you a lot guys..
Re: [REQ] Help me modeling this
Posted: Tue Nov 30, 2010 4:08 am
by StompinTom
Peter Guthrie posted a couple of textures he made to get exactly this material:
http://www.peterguthrie.net/blog/2010/0 ... ded-metal/
There's also an explanation of how he generated it, including a screenshot of the model he made.
Basically, since it's an expanded sheet of metal, it's made by cutting little lines into a flat sheet, which is then pulled apart. Below is a little demo I made in Blender very quickly. The thing is you have to then rotate the object so the whole thing lies flat because you end up making a bunch of little 'steps'.
Re: [REQ] Help me modeling this
Posted: Tue Nov 30, 2010 4:46 am
by CTZn
ah, I'm late !
Here's my attempt, not perfect but basic enough to allow you to tweak it. I changed the file extension for upload.
PS: units are centimeters.
Re: [REQ] Help me modeling this
Posted: Tue Nov 30, 2010 6:37 am
by Pibuz
Hi thom, Hi CTZn: thanks for your efforts!
@Thom: you posted a very useful link, but for this time I really have to use MODELED GEOMETRY (I'd written that in my first post: NOT displaced textures), because I have pretty close views to do..
@CTZn: when imported into sketchup your model (obj) looks somehow messy... Moreover, it is very rough-edged, and I need it to be smooth.. I was thinking about sort of a bended surface, easy to get with 3dsmax, more complicated (as it turned out..) to do with sketchy...
I repeat: 2D geometry will perfectly do the job guys, as a thickness of 1.5mm is not SO visible..
Re: [REQ] Help me modeling this
Posted: Tue Nov 30, 2010 12:35 pm
by dakiru
Hey,
here are two .OBJects — one of them is the part for the arrays, without subsurf and arrays modifiers and the second one is the 10x20 net with subsurf and array modifiers applied.
- net.rar
- (568.14 KiB) Downloaded 326 times
Re: [REQ] Help me modeling this
Posted: Tue Nov 30, 2010 3:02 pm
by wojtek-w
hi Pibuz,
i've tried to model something like this in the past. I must admit that with sketchup it is little bit tricky. I was in a hurry so i have used some approximation like this attached below back then. It worked for me
Re: [REQ] Help me modeling this
Posted: Tue Nov 30, 2010 3:55 pm
by CTZn
Oh ok, it's coming messy... well its supposed to be smoothed to an extent after assemby. Fair enough, didn't model a thing for a while

Re: [REQ] Help me modeling this
Posted: Tue Nov 30, 2010 4:32 pm
by StompinTom
Pibuz wrote:Hi thom, Hi CTZn: thanks for your efforts!
@Thom: you posted a very useful link, but for this time I really have to use MODELED GEOMETRY (I'd written that in my first post: NOT displaced textures), because I have pretty close views to do..
I know, which is why I also posted an image of a very basic way of modeling it. The reason why I posted Peter's blog post was that he also shows screenshots of how he made
modeled geometry of the thing, which are pretty easy to reverse-engineer.
Re: [REQ] Help me modeling this
Posted: Wed Dec 01, 2010 5:33 am
by Pibuz
Sorry Thom. I didn't mean to be edgy.. very sorry. I really appreciated your link, it's only that it's not very helpful THIS time. It will be for sure very soon though..
Re: [REQ] Help me modeling this
Posted: Wed Dec 01, 2010 5:41 am
by galinette
Displaced mesh using a ISL shader could be very realistic, even in close-ups! Don't forget that ISL has infinite resolution.
Etienne
Re: [REQ] Help me modeling this
Posted: Wed Dec 01, 2010 5:48 am
by Pibuz
It's a pity that I don't know ISL shader coding even a tiny bit..
I actually thought about this solution: suddenly thrown in the trashcan given the fact that I don't know ISL coding at all, indeed..
Re: [REQ] Help me modeling this
Posted: Wed Dec 01, 2010 11:51 pm
by dakiru
Hi, Pibuz, did you try the model I've posted? From you definition it might work for you.

Re: [REQ] Help me modeling this
Posted: Thu Dec 02, 2010 1:13 am
by Pibuz
Hi dakiru. I had some timing problems yesterday, but I gave your model a look last night: seems to work almost good. I have the feeling that the holes are a little too stretched, but it is something I can fix (I think) ... OR ... I'll leave them like they are now and pretend they're actually like that
