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Problem with depth of field and caustics

Posted: Fri Dec 29, 2006 10:31 am
by powered_jj
Please look at this render:
Image
The focus was on the calculator, and yet some areas are sharp, while others are blurred. There shouldn't be those dof differences.

There are problems with depth of field. In my opinion, the light that passes through transparent surfaces somehow transmits the level of blur (depth of field).

Have anyone encountered similiar problems? Is there a way to correct it (without double-rendering and photoshopping :))?

Posted: Fri Dec 29, 2006 10:52 am
by ryjo
Where does the light come from that falls on '3' and '+' etc. I doesn't look right... Are the surfaces closed?

Posted: Fri Dec 29, 2006 11:30 am
by manitwo
strange :?

Posted: Fri Dec 29, 2006 6:19 pm
by powered_jj
The only light source is the sun. The surfaces of all the objects are closed.

The scene was created in Blender.

Posted: Sat Dec 30, 2006 6:24 am
by powered_jj
It was rendered in Indigo 0.6. I used Blender exporter 0.6t6-b1.

http://rapidshare.com/files/9426651/dof ... e.zip.html
Here's the scene in xml along with some textures used.

Good luck in bug-hunting :).