[Bug] - Indigo_0.6T1-Bidirectional_kills_Phong_&_bumpmap
Posted: Sun Jul 30, 2006 10:30 am
Bug - Indigo v0.6 Test 1 - bidirectional/phong
Edited for better reading and to save the searchsystem of phpBB. *fg*
Heya Nick!

The bidirectional support is mocking the phong lobe ...

If I try to render a scene with bidirectional enabled and phong materials
in the scene I get strange artifacts. Without bidir no problem. ;o)
Here is the example that is showing the artifacts and the download of the scenefile:

note: No primitive is being used, meshes only.
Thanks for reading!
edit: btw. big thanx for the phong speedup! The noise clears up
faster then in Indigo v0.5 Test 7.

edit 2: The provided scene renders fine with and without bidir
in Indigo v0.5 Test7.
edit 3: Tested the same scene without Meshlights and used
a HDRI for lighting. Result: No problem with bidirectinal support.
This Image shows HDRI with bidirectional ...
edit 4:Test with Skylight and background element: Same problem
with bidir ... artefacts are showing up fast.
This Image shows Background element with bidirectional ...
... to be continued.

take care
psor
Edited for better reading and to save the searchsystem of phpBB. *fg*
Heya Nick!
The bidirectional support is mocking the phong lobe ...
If I try to render a scene with bidirectional enabled and phong materials
in the scene I get strange artifacts. Without bidir no problem. ;o)
Here is the example that is showing the artifacts and the download of the scenefile:

note: No primitive is being used, meshes only.
Thanks for reading!
edit: btw. big thanx for the phong speedup! The noise clears up
faster then in Indigo v0.5 Test 7.
edit 2: The provided scene renders fine with and without bidir
in Indigo v0.5 Test7.
edit 3: Tested the same scene without Meshlights and used
a HDRI for lighting. Result: No problem with bidirectinal support.
This Image shows HDRI with bidirectional ...
edit 4:Test with Skylight and background element: Same problem
with bidir ... artefacts are showing up fast.
This Image shows Background element with bidirectional ...
... to be continued.
take care
psor




