[req] volumetrics/ dust and laser emiters
Posted: Wed Nov 15, 2006 4:25 pm
the ability to create a "laser" like mesh emitter. this mesh emitter doesn't have to act like a real laser, just emit all rays or photons or whatever without a random factor at the direct angle of the face's normal. the photons would also be of a single color without random factor.
this might not sound very useful, but would come in handy for testing materials, as materials get more complex and sss is implemented, it could also be used for testing where the light is bouncing in the scene without doing a whole render. but i bet people will find a way to use this artisticaly.
along with my mesh laser, i would also like to request a code that allows for "volumetrics" rather than just having a specific light applied volumetrics, this would be possible by making a general random factor for the scene (very low factor) which would allow the rays or photons to bounce at a random angle without having hit an object in such a way that it would mimic particles in the environment. this ability as to make rendering times faster would ideally also be scaled to the power of the lights in the scene, so that if there is a dark scene with one light emitting a "beam" which is vastly brighter than the rest of the scene, the light would also need less of a random factor and thus indigo would scale that automaticaly. the random factor should also be able to be scaled within the xml and infile. another way (probably harder to program but easier on the cpu) would be to instead of make the whole scene have the random bounce factor, just one emitter.
such a thing would allow the visiblity of say, a ray of sunlight coming from the window of a church or allow the visibility of the laser beam.
this might not sound very useful, but would come in handy for testing materials, as materials get more complex and sss is implemented, it could also be used for testing where the light is bouncing in the scene without doing a whole render. but i bet people will find a way to use this artisticaly.
along with my mesh laser, i would also like to request a code that allows for "volumetrics" rather than just having a specific light applied volumetrics, this would be possible by making a general random factor for the scene (very low factor) which would allow the rays or photons to bounce at a random angle without having hit an object in such a way that it would mimic particles in the environment. this ability as to make rendering times faster would ideally also be scaled to the power of the lights in the scene, so that if there is a dark scene with one light emitting a "beam" which is vastly brighter than the rest of the scene, the light would also need less of a random factor and thus indigo would scale that automaticaly. the random factor should also be able to be scaled within the xml and infile. another way (probably harder to program but easier on the cpu) would be to instead of make the whole scene have the random bounce factor, just one emitter.
such a thing would allow the visiblity of say, a ray of sunlight coming from the window of a church or allow the visibility of the laser beam.
