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[REQ] Matte Material

Posted: Wed Nov 08, 2006 11:17 pm
by SmartDen
Like in 3DSMax. This material can cast and receive shadows but otherwise it doesn't interact with the scene in any way. This could make easy to integrate objects in HDR/EXR Environment or photographs.

Posted: Thu Nov 09, 2006 1:36 am
by StompinTom
indigo has a matte material already. matte=totally diffuse, no specular. what do you mean?!
This could make easy to integrate objects in HDR/EXR Environment.
what do you mean by that?

Posted: Thu Nov 09, 2006 1:59 am
by SmartDen
Did u read my posting or just fly over?
This material can cast and receive shadows but otherwise it doesn't interact with the scene in any way
Please read my POVrayposting. It will help u to understand what i mean.

Posted: Thu Nov 09, 2006 5:36 am
by StompinTom
the POVray post clears it up, i get it now. thanks! sort of just like a 'receiver' material that isnt visible to light but only shadow. thatd be sick, great for compositing renderings with photos.

Posted: Thu Nov 09, 2006 5:41 am
by zuegs
Ure POV post is a bit clearer :wink: as environment-maps are for stuff which is far away ("environment") from your object ("car"). But your street isn't far away as the car touches it :wink: - logicaly you should model the street as object and not as environment - as i understood this :roll:

But YES, it would be elegant to just get the shadow on a "alpha" object for this case of scene 8) - perhaps in the near or far future it could be a indigo feature :o

Posted: Thu Nov 09, 2006 5:50 am
by zsouthboy
I'd rather Indigo get finished with being able to simulate REAL situations before we get into things like that...

Posted: Thu Nov 09, 2006 11:26 pm
by SmartDen
OK. I agree. I take this request back.

Posted: Fri Nov 10, 2006 2:52 am
by zsouthboy
SmartDen wrote:OK. I agree. I take this request back.
ROFL, I don't think it's not useful.. you shouldn't take the request back!

Just that it should be lower priority than other things :)

Posted: Sat Jul 26, 2008 12:18 am
by cooler_inc
Hope that some day I'll be able to implement 3d into Photo like this
Image

Posted: Sat Jul 26, 2008 1:27 am
by Deus
zsouthboy wrote:I'd rather Indigo get finished with being able to simulate REAL situations before we get into things like that...
You start to sound like me! :lol:

Posted: Sat Jul 26, 2008 1:30 am
by Woodie
Deus wrote:
zsouthboy wrote:I'd rather Indigo get finished with being able to simulate REAL situations before we get into things like that...
You start to sound like me! :lol:
With that approach this feature will never be implemented (if even possible), and yet is it very useful feature for everyone who is rendering photo matched visualizations.

Posted: Sat Jul 26, 2008 3:33 am
by zsouthboy
Heh, check the date on the comment Woodie - this was before SSS, even. :D

Posted: Sat Jul 26, 2008 3:49 am
by SimonLarsen
cooler_inc wrote:Hope that some day I'll be able to implement 3d into Photo like this BIGIMAGE
With the AlphaMask-function and some clever photoshopping, it is already possible.

Posted: Sat Jul 26, 2008 4:48 am
by Deus
Holy thread ressurect. I didnt notice date. DONT RESSURECT OLD THREADS OR THE FORUM CROCODILE WILL EAT YOU! ;)

Posted: Sat Jul 26, 2008 5:25 am
by CTZn
I don't think it's a big "trick" to specify wether a material prints into alpha or not, it doesnt shift unbiasedness whatsoever but is darn usefull as far as compositing goes + it's very used in profesional environment where unbiased is not an option anyway (for cast say).

awhoops was coming back to vote yes and finally I see ot's old stuff... anyway...