BVH is ok, kd tree misses lots of intersections

(also, there are quite a few fireflies and the longer i render the more fireflies turn up. weird, because i only used diffuse materials. pathtracing without bidir)
yep accepted and confirmedKram1032 wrote:tiny light-sources often make problems...
As it's rendering from Camera to Lightsource (to avoid dead rays), Indigo needs to randomly find a lightsource. A big emitting area allows faster convergance, as it's more likely to be found.
That's also, why Indigo with more lightsources rather gets more efficient than less. - the more direct light, the less indirect one
sorry ctz, but this doesnt sound logical for me. also, you know ono and how he is having and eye on staying as physically correct as possible. i guess if this was a usual limitation of PT he wouldn't have said that i can and will be fixed?CTZn wrote:I don't see this as being incorrect, just unwanted
It would need an expert to confirm or infirm my says, but I believe that simple PT is archaic and that fireflies are the normal result of that stochastic(=random?) process wich uses no guides (optimisations) afaik. So reducing or removing fireflies would change the nature of pt to something different, that's my belief. I'm wondering if the request is sane, really.
When I want to reduce path tracing limitations to a maximum, I use plain MLTWell bidir does a great job too isn't it ?
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