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Camera clipping

Posted: Fri Aug 08, 2008 12:47 am
by doudou
Hi all,

I'm trying to render an interior scene of a small room. I'd like to keep a camera lens of 35mm in order not to deform the image, but I have to go forward the wall !!!

A solution in 3DS or Blender is to make a camera clipping, see a example here : http://en.9jcg.com/comm_pages/blog_content-art-117.htm

So I can place my camera behind the wall and set the start clipping value just before the wall. Like that I don't have to modify my model to push the walls behind my camera !!!

I don't find any solution to set a clipping value to the camera in Indigo, and I don't know if it is possible.

Is there any way to achieve this, or could it be a new feature request ?

Thanks.

Posted: Fri Aug 08, 2008 1:12 am
by fused
no, this is not possible in with indigo.

Posted: Fri Aug 08, 2008 6:43 pm
by rgigante
..but we can always cut your model :D

Posted: Fri Aug 08, 2008 7:31 pm
by doudou
Of course, but if I cut my model, I can't make other rendering form other point of view !!!

I need a model for each point of view.

Posted: Sat Aug 16, 2008 11:54 am
by Apollux
Keep in mind that in reality you wouldn't be able to capture the image without cutting a hole in the wall or using a wider lens.

And yes, you can cut the model and still render from another POV, just put each wall on a separate layer and turn off the one you need for the current POV.