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The Beam Radiance Estimate for Volumetric Photon Mapping

Posted: Fri Apr 18, 2008 8:44 pm
by Oiram
A new method for efficiently simulating the scattering of light within participating media.

http://graphics.ucsd.edu/~wjarosz/publi ... 8beam.html

Posted: Fri Apr 18, 2008 8:53 pm
by SmartDen
Wow! that whould be cool to have

Posted: Fri Apr 18, 2008 10:12 pm
by fused
I think the word "estimate" in the title and description makes it a bit improbable, that we get that...

Posted: Sat Apr 19, 2008 2:06 am
by lycium
nice paper, it's cool to see how far jarosz has come since his early renderbitch days :) i'm looking forward to his siggy08 papers too.

@fused, there's nothing wrong with estimates, in an unbiased sense; all monte carlo methods are just estimators.

i really dislike photon mapping but its strength in efficient volumetric rendering is undeniable, which this paper extends...

Posted: Sat Apr 19, 2008 8:48 am
by Big Fan
nice speed up too :wink:

Posted: Sat Apr 19, 2008 9:28 am
by PureSpider
Would be great for SSS, if I'm right?

Posted: Sat Apr 19, 2008 5:35 pm
by lycium
yesindeed. however, indigo seems to be quite efficient with volumetrics (including sss) so it's probably not necessary. a nice thing about unbiased monte carlo methods is that they give the result that everything else wants to produce ;)

Posted: Thu May 01, 2008 8:01 pm
by Azazeo
SSS give nice result, but take a LOT of time...
Image
2 IES Sourses, mirror, lens, prysm...
Better have some special methods to do such things (at least global dusty-air parameters :roll: )

PS Sorry for my English :oops:

Posted: Thu May 01, 2008 8:39 pm
by lycium
fantastic render! any pc/time infos?

Posted: Thu May 01, 2008 9:01 pm
by Azazeo
notebook - Acer 5520G (Turion X2 TK-55 (1.8 GHz), 3GB RAM)
Time - about an 1 h (don't remember exactly)