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Crash after 15-50 mins.

Posted: Mon Dec 31, 2007 10:28 am
by xrok1
for the last weak or so indigo has been crashing on my after between 15 and 50 minutes. i can't figure out why. i tried reinstalling going from 101 to 104 and the results are identical.

any ideas :cry:

I'm running Vista premium BTW and i never had this problem before :?

Posted: Mon Dec 31, 2007 10:33 am
by Behrendt
Always the same scene? Had this problem in a scene of mine. It seemed like the polycount of my meshlights had something to do with it. After i reduced it, it worked fine.

Posted: Mon Dec 31, 2007 10:37 am
by xrok1
I'll try a diferent scene and see. I have been working on the same scene for a while now.

Posted: Mon Dec 31, 2007 11:50 am
by Wedge
Could it be that your computer is overheating?

Posted: Mon Dec 31, 2007 4:29 pm
by xrok1
tried a different scene and its fine.
that really bites though, cause the crashing scene is a reno i'm working on and i'm NOT going to redo it. :x
i'll try the problem scene from a different camera and see if that works cause thats the last change i can remember is trying to render through a new camera angle.

Posted: Mon Dec 31, 2007 5:31 pm
by xrok1
i wonder if i was to post the .skp file if Ono or someone in the know would be interested in tking a look at it?

Posted: Wed Jan 02, 2008 1:30 am
by Kram1032
just an idea...

Try to open a new project/scene/what ever and then just overtake the meshes from the old scene....

You could also try, if you can first export it as obj and then reimport it back...

Posted: Wed Jan 02, 2008 1:25 pm
by xrok1
i tried a select all/cut from old file, then paste in a new file and it seemed to be fine weird :?

now i'm trying to move my portals in the old file cause i noticed they were misaligned for some reason? i'll post results.

Posted: Fri Jan 04, 2008 8:50 am
by xrok1
working fine again! :lol:

Posted: Fri Jan 04, 2008 11:04 am
by Kram1032
good :)

Posted: Tue Jun 17, 2008 8:06 pm
by Bogey Jammer
Sorry to get back this topic again but I had an Indigo crash after 10 hours of rendering (1.0.9 with vista premium 32bits). It is the first time it happened to me but I used many mesh emitters in my scene.
The questions:
  1. Is there really a mesh emitter limitation? (faces or mesh?)
  2. Does something in the computer (eg the RAM) overflow?
  3. It is risky to render a very complex scene with a weak computer? (I need to render this scene for 80hours to get 8000 samples/pixels)
  4. Is the problem coming from something else?

Posted: Wed Jun 18, 2008 12:42 am
by CTZn
My two cents but that could be 32 bits overflow.

Posted: Wed Jun 18, 2008 1:51 am
by zsouthboy
CTZn wrote:My two cents but that could be 32 bits overflow.
Nonsense. I've rendered more than one scene for weeks with 32-bit builds (and FYI 32-bit build doesn't mean you can't have longs and doubles)

Posted: Wed Jun 18, 2008 5:01 am
by Kram1032
zsouthboy wrote:
CTZn wrote:My two cents but that could be 32 bits overflow.
Nonsense. I've rendered more than one scene for weeks with 32-bit builds (and FYI 32-bit build doesn't mean you can't have longs and doubles)
I guess, that depends on your rig...


Though, it's strange that such an error occurs after 10h. A RAM overflow usually happens earlier and/or gives an error message...

There shouldn't be any emitter limit.

Posted: Wed Jun 18, 2008 5:11 am
by zsouthboy
More than likely - it's 1) a hardware problem or 2) a threading problem.

Both are plausable.

Hard problem could include drivers deciding to misbehave, or simple over heating, or a RAM stick with some soft errors that only occur when some address is accessed in a specific way.

Threading problem could be an (unintentionally) thread-unsafe portion of Indigo simply grabbing the wrong resource at the wrong time, under some very specific circumstances.