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color is Big problem

Posted: Sat Sep 23, 2006 9:18 pm
by Xman
First, this problem I meet in the test,I do not is to contrast different render engine.
I say only, I no other bad ideas, because I love indigo :D

So,Please see underneath:

Image
http://img242.imageshack.us/my.php?image=conesla6.jpg


this is from"Hungry Cat Renderdr"of Gallery
address:
http://www.hungrycat.hu/index1.html

Posted: Sat Sep 23, 2006 9:21 pm
by Xman
Image
http://img242.imageshack.us/my.php?image=1zg2.jpg


this is from my make(use maxwell)

Posted: Sat Sep 23, 2006 9:29 pm
by Xman
Image
http://img242.imageshack.us/my.php?image=p1dh7.jpg

Image
http://img243.imageshack.us/my.php?image=p3yc0.jpg


this is i use Indigo render,Can see the color is very bad now.
sorry! I do not know that problem come from where, is Indigo? is I?

Posted: Sat Sep 23, 2006 9:44 pm
by Xman
If anyone hopes test it, please go to here:

http://rapidshare.de/files/34130177/box2.rar.html


thank's all :D

Posted: Sat Sep 23, 2006 11:18 pm
by manitwo
at the moment colors have no reverse gamma correction ... but textures have :wink: make 10x10px big one-color textures (a yellow one and a red one).

Posted: Sun Sep 24, 2006 12:34 am
by Xman
manitwo wrote:at the moment colors have no reverse gamma correction ... but textures have :wink: make 10x10px big one-color textures (a yellow one and a red one).

yes yes.......

colors have no reverse gamma correction,This's let me feel biggest agony.

I know use textures better, I hope indigo can manage the color problem as early as possible.

thank you manitwo :D

Posted: Tue Sep 26, 2006 12:43 am
by AN.Dr
I see another problem! Its more important. It have some problems with Antialiasing. (You may see the adges on picture rendered with indigo)

Posted: Fri Sep 29, 2006 6:49 am
by ZanQdo
that´s not AA that´s phong interpolation?, and yes that gives a pain in the arse. AA in indigo is perfect by nature :D

Posted: Fri Oct 06, 2006 1:24 am
by AN.Dr
2 ZanQdo - sorry! :) not AA but smooth!! It is problem in spite of my mistake! :wink: This ages are apear on primitives. If it convert to poly - ages disapear som times. Why? M be different RenderMeshes? :?: