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[Bug] Exit portal changes sun position
Posted: Mon Oct 01, 2007 5:16 pm
by CoolColJ
The sun position changes with Exit portal vs none
It's probably related to the sun position change with Bidirection turned on. maybe it just reverses the issue
both with Bidrectional MLT
Posted: Mon Oct 01, 2007 5:37 pm
by Dacksoldier
maybe what is happening is that the sun is being "pushed in" further
so like instead of being clipped by both the outside edges and the inside edges of the window it is only being clipped by the inside edges that is what i'm thinking..
just a thought i haven't been on indigo in a while so i thought i would get back into it once i finish modeling my car
Posted: Mon Oct 01, 2007 9:53 pm
by CoolColJ
another more outdoor one - sun direction moves once again
even the lighting on back wall as seen in the mirror changes colour drasticly!
Posted: Mon Oct 01, 2007 11:19 pm
by BbB
I've noticed this to when I tried to position a sun ray to hit a specific object. It was trial-and-error hell to get it to fall in the right place...
Posted: Tue Oct 02, 2007 1:56 am
by Vanessa07
Hi!
How do you know if the exit portal is active? I don't see anything in the .xlm
Posted: Tue Oct 02, 2007 10:06 am
by CoolColJ
Vanessa07 wrote:Hi!
How do you know if the exit portal is active? I don't see anything in the .xlm
it's in the scene file
Code: Select all
<exit_portal>
<!--Plane-->
<scale>0.01</scale>
<pos>0 0.001 2.897</pos>
<rotation>
<matrix>1.00000 0.00000 0.00000 0.00000 1.00000 0.00000 0.00000 0.00000 1.00000</matrix>
</rotation>
<mesh_name>default0</mesh_name>
</exit_portal>
Posted: Thu Oct 04, 2007 6:20 am
by Heavily Tessellated
If you don't consider pursuing a career as a quality assurance lunatic, you'll really be wasting those skills CCJ. heh you're both nik's best troubleshooter and worst nightmare in one.

Excellent examples.
(I dig the metallized version of the wooden posing mannequin)