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BUGS____Indigo+3dmax+particle Flow don't work

Posted: Fri Sep 21, 2007 3:07 pm
by filippo
Indigo don't render explosion whit particle flow...why?
indigo don't see that the mesh is broken..
filippo

sorry for my poor language

Posted: Fri Sep 21, 2007 3:43 pm
by suvakas
Yes, particle flow is not supported. Actually i've never tested it before.
If you can upload the max scene, then maybe i can take a look at it at some point.

Posted: Fri Sep 21, 2007 11:36 pm
by filippo
ok..I post the scene immediatly....in the zip file you can se the animation whit vray..

Posted: Sat Sep 22, 2007 6:17 am
by suvakas
I checked the scene and it seems that it can't be done. Can't convert Particle Flow to a mesh object. So nope, no support for PFlow.

Posted: Sat Sep 22, 2007 3:22 pm
by Moses
To make particle flow a mesh go to the geometry button and on the list rollout where it says standard primitives go to compound objects and select mesher.

Posted: Sat Sep 22, 2007 7:37 pm
by suvakas
Thanks for the hint Moses!
Seems to work fine. And i think i also found a way how to do the same thing via maxscript automatically. That should add a better overall particle support as well. We'll see how it turns out.

Posted: Sun Sep 23, 2007 6:44 am
by suvakas
Ok. The scene Filippo posted exports fine now. But since i don't know how to use Particle Flow, then I have no idea if it works for other scenes too. Probably not :lol:

Here's the rendered animation LINK (divx6).
Rendering time about 3 hours on quad.

Posted: Sun Sep 23, 2007 6:52 am
by psor
So cool ... 8) Thanx Moses for the advice and thanx to you suvakas for
taking the time to add it to the exporter ... hehe! ;o))


take care
psor

Posted: Sun Sep 23, 2007 7:07 am
by suvakas
Don't thank me yet. I have no idea if it works in other situations. 8)
Anyone knows if there are any free PFlow scenes in the net? Something i could use for testing?