[BUG] Network rendering at obscene resolutions crashes
Posted: Fri Aug 31, 2007 11:48 am
Rendering a non-networked version, at the same resolution, works.
The "server" in the networked version crashes at exactly the moment the first slave starts to send it a frame.
Framebuffer size is 6400 x 4800 (e.g., about 350 megs)
Obviously SS factor is 1.
It's possible that the network code just isn't reserving a large enough array of mem to receive the damn framebuffer.
Ono?
I don't have a x64 windows box right now to see if the x64 version of indigo crashes at exactly the same time.
The "server" in the networked version crashes at exactly the moment the first slave starts to send it a frame.
Framebuffer size is 6400 x 4800 (e.g., about 350 megs)
Obviously SS factor is 1.
It's possible that the network code just isn't reserving a large enough array of mem to receive the damn framebuffer.
Ono?
I don't have a x64 windows box right now to see if the x64 version of indigo crashes at exactly the same time.