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[BUG] Network rendering at obscene resolutions crashes

Posted: Fri Aug 31, 2007 11:48 am
by zsouthboy
Rendering a non-networked version, at the same resolution, works.

The "server" in the networked version crashes at exactly the moment the first slave starts to send it a frame.

Framebuffer size is 6400 x 4800 (e.g., about 350 megs)

Obviously SS factor is 1.

It's possible that the network code just isn't reserving a large enough array of mem to receive the damn framebuffer.

Ono?

I don't have a x64 windows box right now to see if the x64 version of indigo crashes at exactly the same time.

Posted: Fri Aug 31, 2007 6:05 pm
by OnoSendai
Hi,
The crash will be due to running out of mem at the server, as right now it allocs a buffer for every client.
This will be improved to use less mem at some point.