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Curved Shell Mapping (Fast High Quality Microdisplacement)
Posted: Tue Aug 28, 2007 1:53 am
by Oiram
Posted: Tue Aug 28, 2007 2:16 am
by zsouthboy
Thanks, reading the PDF now.
EDIT:
Hmm, the "fur" is impressive.
EDIT2:
Take a look at the video at the bottom of the linked page; it takes forever to download, but it's impressive as well. They screw with the height/projection of the surface in realtime, and it looks good!
EDIT3: argh.
"Wrinkles along tangent space due to piecewise linear texture mapping."
EDIT4: I'll stop editing, I swear
One of the papers cited in this paper is:
http://citeseer.ist.psu.edu/273701.html
Take a look.
Posted: Tue Aug 28, 2007 2:18 am
by OnoSendai
Looks like an interesting paper.
Quite a few approximations are needed, but then again, normal smoothing is a hack anyway.
Seems like it may provide an alternative to subdivision surfaces for rendering curved surfaces accurately as well.
Posted: Tue Aug 28, 2007 2:43 am
by Kram1032

from the technical University Vienna

Re:
Posted: Wed Jul 04, 2012 5:25 am
by CTZn
OnoSendai wrote:Seems like it may provide an alternative to subdivision surfaces for rendering curved surfaces accurately as well.
Is this assertion still relevant ? That sounds interesting.