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Smoothing and reflections

Posted: Thu Aug 09, 2007 5:39 am
by supraserv
I got a strange bug of a reflection without smoothing. I'm using 0.9 t4. The area in question is marked. Is that normal?

Posted: Thu Aug 09, 2007 5:49 am
by Kram1032
looks, like if the drawers where reflected, tere, as it repeats, where the second one is. ;)

Posted: Thu Aug 09, 2007 5:53 am
by supraserv
The second one is to the right, just slightly visible.

Posted: Thu Aug 09, 2007 5:55 am
by Kram1032
yes, I know, that's what I meant.

Posted: Thu Aug 09, 2007 5:59 am
by supraserv
The whole image rendered so far.

Posted: Thu Aug 09, 2007 6:01 am
by Kram1032
still looks fine - dark in the middle, where the hole is and brighter on the edges, where there are walls.

Posted: Thu Aug 09, 2007 6:07 am
by supraserv
It's jagged. That's the issue.

Posted: Thu Aug 09, 2007 6:09 am
by Kram1032
oh, I see - Didn't you say, you deactivated normalsmoothing?
Then, it's VERY usual - think of a disco sphere ^^

Posted: Thu Aug 09, 2007 6:38 am
by supraserv
It does look like it's been off. Sorry for bothering.

Re: Smoothing and reflections

Posted: Thu Aug 09, 2007 7:14 am
by Kram1032
supraserv wrote:... without smoothing...
supraserv wrote:It does look like it's been off. Sorry for bothering.
I'd say: Yes, I know :P

Posted: Thu Aug 09, 2007 7:21 am
by deltaepsylon
Fix Thy normals (in whatever app you used to model the scene.

On the other hand (not sure) could be messed up UV coordinates...?but it doesnt look like u applied a texture to the model...

Posted: Thu Aug 09, 2007 7:45 am
by Kram1032
DELTA!
The problem already is solved, after my first post, in this threat.
Please read!

Posted: Thu Aug 09, 2007 7:52 am
by deltaepsylon
ooooooo
oops, i wasn't thinking straight when i read that =P