Page 1 of 2

a big trouble or bug (help me please!)

Posted: Tue Jun 19, 2007 4:23 pm
by yucen
first, I don't speak English.
I like indigo ,it's very science . the effect is so real ,and it's free soft.
I useing 3dsmax 8 or 9 ,indigo 0.8 ,and maxigo 0.8b.
simple scense : no error
but
big scense :"SceneLoaderExcep:failed to load XML -doc from path,Exported-from-max/kekkek.max/kskksk.max-scene.igs/:Error reading and tag.Line 74 column5" always

it's for what ??
what i can do?
think you !

Posted: Tue Jun 19, 2007 7:02 pm
by suvakas
Seems strange, that your scene directory is named kekkek.max, but the igs is named kskksk.max. They should have the same name.

Can you upload your max scene file?

Posted: Wed Jun 20, 2007 3:21 pm
by yucen
:lol: thinks for your help!
scene directory is indigo maked.
my max scene file is Exported_From_Max.zip

Posted: Wed Jun 20, 2007 3:29 pm
by yucen
another file

is 3dsmax9 maked menlian.max
and
indigo maked file
they are homologous .
think you

Posted: Wed Jun 20, 2007 3:30 pm
by yucen
3dsmax file

Posted: Wed Jun 20, 2007 7:55 pm
by suvakas
I checked the menlian.max scene. The problem is, that you are exporting into OBJ format, but you have models in your scene, that don't have material applied. When exporting to OBJ all the models must have material. Otherwize Indigo will give you and error message.
Please check the Maxigo's readme file. Models without material will only render fine when using XML format. Exporting to 3ds format renders them red.
About your other scenes... You have some funky model names there. I think Indigo don't know how to read those. So please check your naming.

Here's the menlian.max exported to XML and a screenshot of those strange names:

Posted: Thu Jun 21, 2007 2:08 pm
by yucen
:D :wink:
Think you so much! the hard problem is all clear.
indigo don't to support the Chinese model names in max scense or don't to support other characters.
are you is maxigo compiler?
if you can compile max plugins,i think i have a good idea for you .
Think you again.

Posted: Thu Jun 21, 2007 7:57 pm
by suvakas
Yes, i'm the guy who writes Maxigo.
I think I know how to solve the illegal characters problem.
Maybe i'll add it to Maxigo if i get some free time.

Posted: Thu Jun 21, 2007 9:16 pm
by yucen
oh ha ha ! you are great!

this image just for indigo mind , i hope indigo like this.

i talkd "good idea" is other 3dsmax tools.

i will paint the tools for you .

Posted: Thu Jun 21, 2007 10:43 pm
by yucen
first
because just now touch indigo ,so have a little mind ,hope you don't dislike me
:lol: :lol:
materials :
emitter:if add "image" to "emitter type" , useing image make lighting. likeness TV

phong: if add direction for glossiness is OK or NO OK , and if useing image control the fresnel is OK or NO OK.

Posted: Thu Jun 21, 2007 10:56 pm
by suvakas
Indigo doesn't have a support for image based emitters at the moment.
So there is no point to add it to Maxigo.
It will be there if it is supported by Indigo.

For TV screen use diffuse transmitter material and put a meshlight behind it.

Posted: Fri Jun 22, 2007 2:51 pm
by yucen
this scense is have problem ,why

Posted: Fri Jun 22, 2007 3:07 pm
by yucen
i think object gimizo reason!

Posted: Fri Jun 22, 2007 10:52 pm
by suvakas
This is a known issue.
Enable "Fix Mesh Errors" before exporting. It should fix the problem most of the times.

Posted: Fri Jun 22, 2007 10:55 pm
by Marcofly
@suvakas: what's the meaning of the pink sign over there? :lol: :lol: