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[BUG] Strange Phong Shading

Posted: Sun May 13, 2007 4:44 pm
by Anthony
:shock: For some reason I am getting this wierd black effect when using phong shading.

Posted: Sun May 13, 2007 6:35 pm
by joegiampaoli
Check your normals. (All faces in model pointing outward)?

Posted: Sun May 13, 2007 6:58 pm
by Anthony
Yup. I later found out edgesplit modifier fixes it. But why does it do it in the first place.

Posted: Sun May 13, 2007 10:20 pm
by Kram1032
that's a normal smoothing problem.
all edges, sharper than about 30° will have that problem ;)

Posted: Sun May 13, 2007 11:12 pm
by Stur
It's a really fun model though :) Can't wait to see the final result !