While we are at region rendering
Posted: Thu Apr 19, 2007 8:04 pm
Ono, on another topic you post your thoughts about the possibility to render a scene region by region.
If you plan to think on this feature, I have an idea I'd like to discuss here with other people.
By doing test renders here and there, I noticed that glass and SSS materials are longer to converge. Sometime, I've the feeling that my picture is globally nice but some objects are still too noisy. So, if region rendering is technically possible, why not adding an option to choose a region which would not be a simple square, but the shape of an object ?
e.g. I have a scene with a table, some fruits, and a glass. After a couple of hours, the picture looks good except from the glass. It would be great to stop the render, and then to resume it and constrain the rendering region to the glass.
indigo.exe could be launched with an argument to set a mesh, or instance (or both) to render.
What do you think about that guys ? Do you think it would be usefull ?
If you plan to think on this feature, I have an idea I'd like to discuss here with other people.
By doing test renders here and there, I noticed that glass and SSS materials are longer to converge. Sometime, I've the feeling that my picture is globally nice but some objects are still too noisy. So, if region rendering is technically possible, why not adding an option to choose a region which would not be a simple square, but the shape of an object ?
e.g. I have a scene with a table, some fruits, and a glass. After a couple of hours, the picture looks good except from the glass. It would be great to stop the render, and then to resume it and constrain the rendering region to the glass.
indigo.exe could be launched with an argument to set a mesh, or instance (or both) to render.
What do you think about that guys ? Do you think it would be usefull ?