GPU mode bug - Invisible objects shade themselves
Posted: Sun May 10, 2020 8:49 pm
I would like to point out this problem that is only present in GPU mode.
In the second image below the not-visible wall contains an open window that is marked as "invisible to the camera" too.
As you can see, the windows (and the wall) are correctly invisible, but the windows shadows on itself (black lines). This is not correct in my opinion.
The CPU version (Pathtrace) instead does the correct things (see first image)
The problem is present in the 4.2.27 version, but also in the 4.4.6 beta
No exit portals used in both cases
Greetings
AD
In the second image below the not-visible wall contains an open window that is marked as "invisible to the camera" too.
As you can see, the windows (and the wall) are correctly invisible, but the windows shadows on itself (black lines). This is not correct in my opinion.
The CPU version (Pathtrace) instead does the correct things (see first image)
The problem is present in the 4.2.27 version, but also in the 4.4.6 beta
No exit portals used in both cases
Greetings
AD