[Req(ish)] Indigo 5 Request from the future for the future..

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Originalplan®
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[Req(ish)] Indigo 5 Request from the future for the future..

Post by Originalplan® » Sat Sep 24, 2016 8:28 pm

//It's not really an on point request just some thoughts how to make Indigo Better.
Feel free to add your ideas to. //


Low Level Machine Learning inside Indigo

It's not so far away as you might think...
LLML ( Let's call it this for now ) could be very useful inside Indigo (IMO)
With a given subset of machines and setup preferences (from a database) a simple ai could monitor the system hardware and constantly optimize the workflow and resources/drivers. (For best performance)
Considering the Indigo scene setup /polycount and statistics from a database of devices / performance of the devices. (CPU/GPU)


HIVE Rendering Indigo

Based on C4D team render. Hive render in Indigo (and supported plugins) would connect to a centralized
server and would allow to render scenes together with other Indigo users. Based on some point system and an opt in/out option. So you could dedicate 5%,10%,20%,40%,50% of your CPU/GPU's power to help render some scene for another user via secure server link (inside Indigo or plugin setup)
Benefit would be that users with lower level system would have top render times. Also top system user would have better render times. And the bigger the Indigo user base the faster this system becomes.
It's not a render farm it's only a buddy system.


Integrated Computer Vision

Integrated computer vision could operate from a rendered database. ( constantly updated and curated )
To find better light optimization for specific scenes such as interiors/product shots...etc.
Based on real world fotos and rendered examples.
Also it could serve as a material correction in specific scenes and lighting situations to get the most realistic render possible with the lowest user interaction.


That's it for now... what do you think?
Hope it makes sense...

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contegufo
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Re: [Req(ish)] Indigo 5 Request from the future for the futu

Post by contegufo » Sat Sep 24, 2016 9:51 pm

1) Automatic updating of the materials database.
2) Smart scenes to facilitate the user; def, vignetting, obstace map. light levels.
3) rendering of the individual objects.
4) through hard materials such as fabrics and anisotropic effects.
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Juju
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Re: [Req(ish)] Indigo 5 Request from the future for the futu

Post by Juju » Mon Sep 26, 2016 10:20 pm

you do realize, based on past experience, that you're talking of about 5 years into the future, thus 2021 give-or-take...
Indigo 4 | skIndigo | SUpro 2018

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Originalplan®
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Re: [Req(ish)] Indigo 5 Request from the future for the futu

Post by Originalplan® » Tue Sep 27, 2016 12:42 am

Juju wrote:you do realize, based on past experience, that you're talking of about 5 years into the future, thus 2021 give-or-take...
That's ok...as the title states, 2021 sounds good. 8)
Let's stay ahead of the curve shall we.
My only concern is the competition and that this ideas stay by Glare....probably not the best idea to post on an open forum. But we will see.
Anyway Juju add your ideas if you feel like it.

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Oscar J
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Re: [Req(ish)] Indigo 5 Request from the future for the futu

Post by Oscar J » Tue Sep 27, 2016 12:50 am

Yeah, plenty of room for new features in 4.2, 4.4, 4.6 and 4.8. There's even quite a few more things to do for 4.0. :)

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Re: [Req(ish)] Indigo 5 Request from the future for the futu

Post by Zom-B » Tue Sep 27, 2016 12:54 am

Juju wrote:you do realize, based on past experience, that you're talking of about 5 years into the future, thus 2021 give-or-take...
Indigo running on OpenCL was quite a massive development task for such a small team and such a complex Render engine.
I could not imagine a feature that could be of similar complexity, so once GPU rendering if finalized and polished development should be faster again :)
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Originalplan®
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Re: [Req(ish)] Indigo 5 Request from the future for the futu

Post by Originalplan® » Tue Sep 27, 2016 1:02 am

That said let's listen to some tunes from year 3978 8)

https://soundcloud.com/christhefan/nigo ... -year-3978

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Re: [Req(ish)] Indigo 5 Request from the future for the futu

Post by burnin » Tue Sep 27, 2016 11:54 pm

So smart denoiser is already in? :p

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Re: [Req(ish)] Indigo 5 Request from the future for the futu

Post by Zom-B » Wed Sep 28, 2016 12:07 am

burnin wrote:So smart denoiser is already in? :p
Well, at least for firefly parties: http://www.indigorenderer.com/forum/vie ... 25#p136225
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Re: [Req(ish)] Indigo 5 Request from the future for the futu

Post by Originalplan® » Fri Dec 23, 2016 2:01 am

Originalplan® wrote: HIVE Rendering Indigo

Based on C4D team render. Hive render in Indigo (and supported plugins) would connect to a centralized
server and would allow to render scenes together with other Indigo users. Based on some point system and an opt in/out option. So you could dedicate 5%,10%,20%,40%,50% of your CPU/GPU's power to help render some scene for another user via secure server link (inside Indigo or plugin setup)
Benefit would be that users with lower level system would have top render times. Also top system user would have better render times. And the bigger the Indigo user base the faster this system becomes.
It's not a render farm it's only a buddy system.
:shock: http://3dtools.info/buddyrender-for-vrayforc4d/
I swear to god... i won't post any more ideas if it turns out this V-ray post was made after 24 Sep 2016 :evil:

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Re: [Req(ish)] Indigo 5 Request from the future for the futu

Post by burnin » Fri Dec 23, 2016 2:54 am

thing with ideas is, that at least 3 persons have similar
and the one alike has been flashing though everyone's mind using computers since the 70s
:lol:

BTW
Launched in September 2015

Last post... on April 5th 2016
TileRendering, RemoteControl, new UI and more—lots of great upgrades just arrived with the new BuddyRender v.2.2. Check our FREE trial on

more on their FB page

ho, ho, hoe
and a merry winter to you too
8)

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Originalplan®
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Re: [Req(ish)] Indigo 5 Request from the future for the futu

Post by Originalplan® » Fri Dec 23, 2016 3:32 am

burnin wrote:thing with ideas is, that at least 3 persons have similar
and the one alike has been flashing though everyone's mind using computers since the 70s
:lol:

BTW
Launched in September 2015

Last post... on April 5th 2016
TileRendering, RemoteControl, new UI and more—lots of great upgrades just arrived with the new BuddyRender v.2.2. Check our FREE trial on

more on their FB page

ho, ho, hoe
and a merry winter to you too
8)
Ahh cool.. thought otherwise for a second :lol:
Thanks burnin!
Have a merry winter too!! :)

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