[REQ] verbosity level control
Posted: Fri Apr 29, 2016 3:54 am
From 'stop at the first warning' to 'brute load the scene' (ideally).
I'm just interested in warning suppression really, since Indigo standalone throwing hundreds of thousands of warnings per frame is eating up most of the frame production budget, in an exponential fashion as the scene complexifies(?).
Example: frame 95, simulated and exported in 11mn, will render in about 15mn after Indigo raised warnings for more than one hour straight. Huge productivity hit, though I haven't resorted to the console for a comparison yet.
Also, every serious renderer had this form of output control back then !
PS: The simulation is producing hundreds of thousands of ordered, interpenetrating spheres with a diameter of 3.54mm each. I'm going to twist ROND me thinks, that might help during warm-up ?
I'm just interested in warning suppression really, since Indigo standalone throwing hundreds of thousands of warnings per frame is eating up most of the frame production budget, in an exponential fashion as the scene complexifies(?).
Example: frame 95, simulated and exported in 11mn, will render in about 15mn after Indigo raised warnings for more than one hour straight. Huge productivity hit, though I haven't resorted to the console for a comparison yet.
Also, every serious renderer had this form of output control back then !
PS: The simulation is producing hundreds of thousands of ordered, interpenetrating spheres with a diameter of 3.54mm each. I'm going to twist ROND me thinks, that might help during warm-up ?