[req][perf] OpenGL bounding box for instances /camera update
Posted: Fri Jan 29, 2016 8:45 am
Proposing to resolve instances based on one mesh to one bbox, ie if grassland uses 6 different meshes then 6 cubes would be used for its bounding boxes. That's the obvious way to do it I think...
The issue has been pointed to often recently so I thought it deserved a thread ! Heck, it did annoy me too.
The issue has been pointed to often recently so I thought it deserved a thread ! Heck, it did annoy me too.