[fixed bug] max_extinction_coeff explained
Posted: Thu Oct 15, 2015 11:28 pm
I'm pretty sure this bug was squashed already, unless if it is depending on some local circumstances (not a systematical bug) because my clouds scenes are rendering alright iirc.
So here is a mesh with a scattering shader output aiming at 2,500.0; it renders clear, while setting scattering to a uniform spectrum of 2500.0 will give the expected result.
I also tried crazy high absorbtion with uniform values and the results were not convincing on this human head sized object... until I deactivated scattering; wether shader or not it is bugging absorbtion.
I'm not sure what this is about. Someone else noticed ?
Spotted with Indigo 3.8.16, present in 3.8.26.
So here is a mesh with a scattering shader output aiming at 2,500.0; it renders clear, while setting scattering to a uniform spectrum of 2500.0 will give the expected result.
I also tried crazy high absorbtion with uniform values and the results were not convincing on this human head sized object... until I deactivated scattering; wether shader or not it is bugging absorbtion.
I'm not sure what this is about. Someone else noticed ?
Spotted with Indigo 3.8.16, present in 3.8.26.