Blendigo emission scale is not exporting properly

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Headroom
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Blendigo emission scale is not exporting properly

Post by Headroom » Mon Jun 15, 2015 1:46 am

Without checking "Emission scale" in Blendigo the default values that get exported are:
Power: 1500.0
Gain: 1.00 * 10^0

This gets exported as:

Code: Select all

<base_emission>
	<constant>
		<uniform>
			<value>1500.0</value>
		</uniform>
	</constant>
</base_emission>
When setting the check mark at Emission scale one can choose to use different physical units such as lumen [lm] candela [cd] or lux [lx]. So I chose:
Value: 1.68 *10^2
Unit: lm

However, that also gets exported as exactly the same thing. If this in not a bug then it is very counterintuitive and would deserve a little explanation.

Software Versions:Blender 2.72a, Blendigo 3.8.25.0, Indigo 3.8.26
Attachments
default settings.png
Blendigo default settings for Material Emission
emission scale enabled.png
Blendigo Emission scale settings for Material Emission

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Oscar J
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Re: Blendigo emission scale is not exporting properly

Post by Oscar J » Mon Jun 15, 2015 2:00 am

Another huge blendigo issue: light layer settings from Blender not making any difference in Indigo. The panel seems to be completely broken. If you devs are thinking about fixing that, I'd love it if you'd include the ability to change RGB/Blackbody values for the light layers as well.

Sorry for hijacking the thread.

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fused
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Re: Blendigo emission scale is not exporting properly

Post by fused » Mon Jun 15, 2015 3:53 am

Headroom wrote:Without checking "Emission scale" in Blendigo the default values that get exported are:
Power: 1500.0
Gain: 1.00 * 10^0

This gets exported as:

Code: Select all

<base_emission>
	<constant>
		<uniform>
			<value>1500.0</value>
		</uniform>
	</constant>
</base_emission>
When setting the check mark at Emission scale one can choose to use different physical units such as lumen [lm] candela [cd] or lux [lx]. So I chose:
Value: 1.68 *10^2
Unit: lm

However, that also gets exported as exactly the same thing. If this in not a bug then it is very counterintuitive and would deserve a little explanation.
Well, emission scale is not a material property (it's just represented as one in blendigo).
It scales emssion, regardless of spectrum type and magnitude of that spectrum.

Emission scale is a per material property on models.

You could look at the technical reference p 97 for details.

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Headroom
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Re: Blendigo emission scale is not exporting properly

Post by Headroom » Mon Jun 15, 2015 10:50 am

Aha. More of this puzzle emerges. Thanks for the tip. I can see now why it was implemented like this in the Blendigo interface but it is pretty misleading.

As you already mentioned some of the scaling values depend on surface area (lux for example). No surface without object. On the other hand it can be argued you can't really have an object without materials in Indigo.

I'll comment on the side effect of this in the LED thread.



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Headroom
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Re: Blendigo emission scale is not exporting properly

Post by Headroom » Mon Jun 15, 2015 10:55 am

Also, I can confirm Oscars observation that the light layer gain settings in Blendigo have no effect when exported to indigo.


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iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog

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