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[REQ] HDR Light Studio integration

Posted: Sat Mar 01, 2014 12:05 am
by Sroka8888
Requests: Indigo supports a live connection with HDR Light Studio, like Arion or Maxwell :)

Re: [REQ] HDR Light Studio integration

Posted: Sat Mar 01, 2014 1:22 am
by zeitmeister
+1 :-)

Re: [REQ] HDR Light Studio integration

Posted: Sun May 31, 2015 12:18 am
by snorky
+1

Re: [REQ] HDR Light Studio integration

Posted: Sun May 31, 2015 12:34 am
by Oscar J
+1000

I use HDR light studio all the time, but the workflow is tedious - having to export .dae files from blender to import to HDR Light Studio, setting up the HDRI, then exporting the HDRI, having to mirror it horizontally in PS for some reason, then back into Blender.

Re: [REQ] HDR Light Studio integration

Posted: Mon Jun 15, 2015 9:16 am
by Tramis
+1 that would be soooooo awesome.

Re: [REQ] HDR Light Studio integration

Posted: Mon Dec 21, 2015 12:42 am
by zeitmeister
... bump!
Great Feature for the v4!!
Oscar: in the meantime (...) just use the Octane export option, then the heading should be correct.


Cheers, zeiti

Re: [REQ] HDR Light Studio integration

Posted: Mon Dec 21, 2015 12:47 am
by Zom-B
yes, that would be lovely!

[REQ] HDR Light Studio integration

Posted: Mon Dec 21, 2015 1:33 am
by zeitmeister
... Right with a sample video with oscar shading and studio-lighting one of his great car models in realtime...
There could ne no better indigo 4 feature video for the release showing the speed and beautiful light.

I hope you guys of Glare start a massive campaign for Indigo.


Cheers, zeiti

Re: [REQ] HDR Light Studio integration

Posted: Mon Dec 21, 2015 2:12 am
by Oscar J
I would be more than happy to do a video like that!

The GPU renderer in v4 has potential to be the best car/product rendering software of them all because of its speed and quality.

What it needs is probably some specialised materials (esp an easy to use carpaint with GUI controls) and good integration with HDR Light Studio.

[REQ] HDR Light Studio integration

Posted: Mon Dec 21, 2015 2:21 am
by zeitmeister
:D
I really would code it if I could.
Plus a tire shader, which simply maps the front frontal and the profile zylindrical, with a blend slider for position and blend width...


Cheers, zeiti