[REQ] Per Material Framebuffer ID
Posted: Tue Feb 13, 2007 11:16 am
Hi there, this time with a suggestion about frame buffers.
It's about setting an id for every material and putting the objects with matching IDs on the same framebuffer.
It results that there is as much framebuffers as materials IDs (knowing that number of IDs is less or equal to number of materials).
That would be handy for logo creation, plus some compositing abilities...
Cheers, good night europa !
Good day New Zealand !
It's about setting an id for every material and putting the objects with matching IDs on the same framebuffer.
It results that there is as much framebuffers as materials IDs (knowing that number of IDs is less or equal to number of materials).
That would be handy for logo creation, plus some compositing abilities...
Cheers, good night europa !
Good day New Zealand !