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[REQ] Per Material Framebuffer ID

Posted: Tue Feb 13, 2007 11:16 am
by CTZn
Hi there, this time with a suggestion about frame buffers.

It's about setting an id for every material and putting the objects with matching IDs on the same framebuffer.

It results that there is as much framebuffers as materials IDs (knowing that number of IDs is less or equal to number of materials).

That would be handy for logo creation, plus some compositing abilities...

Cheers, good night europa !

Good day New Zealand !

Posted: Tue Feb 13, 2007 9:08 pm
by Deus
Can i have fries with that? :)

Posted: Tue Feb 13, 2007 9:17 pm
by OnoSendai
Sounds quite similar to multilight...
I'm not sure if splitting up the scene by material makes sense like it does for lights however.

Posted: Wed Feb 14, 2007 1:07 am
by CTZn
btw that would mean 4x32 for igi, or...
...rolling drums...
alpha frame buffer wizz :D