[Req] Texture loading in ISL dialog
Posted: Tue Mar 05, 2013 10:33 pm
Hi.
I´m playing these days with ISL, thanks to CTZn excellent tutorial.
I´ve found in Indigo 3.6.8 that you can´t have both texture and ISL in a material definition at the same time.
In this way, you lost the possibility of using a texture in ISL, with the sample2DTextureVec3 function.
Is easy to use ISL to generate materials such the one below. I have used Cindigo to create it, as Cindigo has the fields to load textures besides the ISL code window.
I propose you to add a button in the ISL window to load textures (see pic below):
I know this feature probably is not top priority for everyone, but it will enhance ISL usage a bit more.
Also, I´m very happy with the use of shader parameters, is a very convenient feature, I wish Cindigo would incorporate in the near future the handling of parameters in the Indigo materials section.
Many thanks!
I´m playing these days with ISL, thanks to CTZn excellent tutorial.
I´ve found in Indigo 3.6.8 that you can´t have both texture and ISL in a material definition at the same time.
In this way, you lost the possibility of using a texture in ISL, with the sample2DTextureVec3 function.
Is easy to use ISL to generate materials such the one below. I have used Cindigo to create it, as Cindigo has the fields to load textures besides the ISL code window.
I propose you to add a button in the ISL window to load textures (see pic below):
I know this feature probably is not top priority for everyone, but it will enhance ISL usage a bit more.
Also, I´m very happy with the use of shader parameters, is a very convenient feature, I wish Cindigo would incorporate in the near future the handling of parameters in the Indigo materials section.
Many thanks!