Steep Parallax Mapping
Posted: Tue Jan 30, 2007 1:00 am
http://graphics.cs.brown.edu/games/Stee ... index.html
Could indigo use this? (of course not in RT like the main porpouse of this shader)
I think that would be not much slower than bump and the result.... errr...
I have implemented a simply Parallax Mapping (not Steep one, since it needs PS 3.0) in realtime and i could provide you some documentation if you need , but is so easy to find.
Could indigo use this? (of course not in RT like the main porpouse of this shader)
I think that would be not much slower than bump and the result.... errr...
I have implemented a simply Parallax Mapping (not Steep one, since it needs PS 3.0) in realtime and i could provide you some documentation if you need , but is so easy to find.