PSD layered file support for shaders
Posted: Mon Nov 22, 2010 8:39 pm
Hello all - this is my first post, I stumbled across Indigo by accident on the web, I currently use Cinema4d and Maxwell (well I try to use Maxwell but 99% of the time fall back to AR) and must say so far Indigo looks very promising (even more so after seeing the r3 version on youtube with live updating) - hats of to you guys - it's awesome.
BUT -
I am mainly an exhibition designer, and my work has a very strict turn around times. One of the major elements in my scenes are graphic files. In the production of the stand - the amount of changes from the client are generally "ridiculous". To keep time for changes to a minimum I use layered PSD files for over 90% of my materials as they include alpha channels for masks, so no need for a separate mask file. These are normally vector smart objects within the PSD file that open up in Illustrator so they can also be used for artwork when the project goes live - this method is very effective and saves a lot of repetitive work and reduces errors.
SO -
Will/Are psd file formats something on the agenda at Indigo? am I missing something and this already exists?
kind regards
BUT -
I am mainly an exhibition designer, and my work has a very strict turn around times. One of the major elements in my scenes are graphic files. In the production of the stand - the amount of changes from the client are generally "ridiculous". To keep time for changes to a minimum I use layered PSD files for over 90% of my materials as they include alpha channels for masks, so no need for a separate mask file. These are normally vector smart objects within the PSD file that open up in Illustrator so they can also be used for artwork when the project goes live - this method is very effective and saves a lot of repetitive work and reduces errors.
SO -
Will/Are psd file formats something on the agenda at Indigo? am I missing something and this already exists?
kind regards