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GREEN LIVING
Posted: Fri Apr 30, 2010 10:34 am
by Pibuz
Hi all!
I think you all know the story of this image, so I'll cut it here and post my damn renders
A
BIG thank you to Borgleader, who was willing and patient enough to render the images HUGE SIZE with his hardware. I owe you a big one, mate.
So here are the final ones I think. I'm posting some today: some other shots will follow, as I give them a pass in PS as always. Thank you everyone for your support.

Re: GREEN LIVING
Posted: Fri Apr 30, 2010 10:39 am
by Stinkie
Looks good. Must've rendered for a bit.

Re: GREEN LIVING
Posted: Fri Apr 30, 2010 10:42 am
by Pibuz
Indeed.
Ask Borg.. poor gentle man!
Re: GREEN LIVING
Posted: Fri Apr 30, 2010 1:10 pm
by lycium
Pibuz, I'm stunned by the elegant architecture! Working on rendering software, I'm always looking at amazing homes I'll never be able to afford, so depressing
The last two renders are really perfect, but in the first image there are some problems that look like image resizing with nearest neighbour (i.e. no cubic filtering or so), it destroys the anti-aliasing. With this fixed it will be just so perfect, please put that in the best of gallery!
Re: GREEN LIVING
Posted: Fri Apr 30, 2010 1:13 pm
by Borgleader
Stinkie wrote:Looks good. Must've rendered for a bit.

~500h
+1 to what lycium said, it does seem like something went wrong in the scaling process.

Re: GREEN LIVING
Posted: Fri Apr 30, 2010 5:17 pm
by Ivan01
Great images, congratulations!
+1 on the antialising thing.
500h

in one image? how many samples per pixel? Is there much difference between 300 and 500? Where do you find the differences ( i guess in some glass? )
What kind of lights did you used?
In the second one, maybe give some volume to the carpet for the close up.
What lens did you used for the camera?
Excuse the load of questions
Thanks! Great images.
Re: GREEN LIVING
Posted: Fri Apr 30, 2010 5:40 pm
by Borgleader
1) Yes 500h for one image (then we modified the settings to get multiple versions out of the one)
2) ~3300 spp
3) Yes (in my opinion at least)
4) The changes mostly showed up (in the second portion of the rendering time) on the mirror (on the left), the glass tiles, the chair's metallic base, and some of the less "accessible" areas like that open cupboard in the back with the cereal boxes.
5) Pibuz can probably insight you on his light material magic, but he did use some IES profiles (and of course sun/sky)
6) Lens I totally don't know
Sorry Pibuz if you I ruined your secrets

Re: GREEN LIVING
Posted: Fri Apr 30, 2010 7:19 pm
by Stinkie
Five hundred hours ... is that all?

Re: GREEN LIVING
Posted: Fri Apr 30, 2010 7:26 pm
by Pibuz
Borgleader wrote:
Sorry Pibuz if you I ruined your secrets

Don't say it! The image is mine as yours!
About the technical questions, Borg rendered the shot so he knows what he's talking about...and I don't.
Camera is an f/8 I think.
Light vary from plain emitters (kitchen's neons, bookcase's leds, Tolomeo lamp..) to some IES profiles, as you can see over the couch and the mirror.
I must say that everything has a little thickness, maybe it is not too noticeable, given the dark albedo..
Hope we answered well!

Re: GREEN LIVING
Posted: Fri Apr 30, 2010 9:30 pm
by Zom-B
great result, but 20days of rendertime are no option ^^
I really think that this should be possible way faster! Tell us about the hardware borg!
For me the biggest problem is having IES lights: having them in a normal light balance they stay noisy as hell since they need very low flux value to render not overbright!
The VERY timesaving workaround here is to use Lightlayer and lowering brightness to 1/10.
Since you are using a lot of IES light I could bet my left testicle for this being the problem here!!
If this baby really takes so long, maybe you could give it to glare so they can use it as benchmark for upcoming technologies and stuff!
I also think that your chromatic aberration is way to high... keep it VERY subtle please

Re: GREEN LIVING
Posted: Fri Apr 30, 2010 11:35 pm
by djegoo
Perfect work Pibuz and Borg. Congratulations : Furnitures, details, books, CDs, materials, what else. You are the master! Your work is a real proof of patience.
500h of rendering is really insane, but i am sure that rendering this long makes all the details subtilities.
Re: GREEN LIVING
Posted: Sat May 01, 2010 4:53 am
by Headroom
I've already said this when this was a WIP.
The illusion is perfect when not only can you imagine living there yourself, but it looks like someone is living there already and has just left momentarily. That has been achieved!
@lycium. I agree in general. Often these renders are for stunning architecture that is unaffordable to 98 of the general population. This, however could be a relatively small (by US standards anyway!) apartment in a multi story house.
The elegant architecture is not really costly (if that's what you mean), but rather considerate. What makes the architecture (for me at least) is the ceiling high "window" made from glass bricks that visually breaks up the large wall.
Integrating the built-in shelving (laminated MDF ?) with the air duct is the second architectural element. It achieves two things:
- It hides the otherwise ugly air duct
- it very nicely defines different spaces for the living room and the kitchen.
Of course it is a very nice high quality rendering as well

Re: GREEN LIVING
Posted: Sat May 01, 2010 1:47 pm
by Ivan01
Thank you, thank you, thank you for the insights and shared experience. Taking notes.

...and I thought that 85h was too much.
Didn't knew you could use one pass for multiple images, have to dig on that.

Re: GREEN LIVING
Posted: Sat May 01, 2010 2:00 pm
by Borgleader
Ivan01 wrote:Thank you, thank you, thank you for the insights and shared experience. Taking notes.

...and I thought that 85h was too much.
Didn't knew you could use one pass for multiple images, have to dig on that.

Well basically you wait till Indigo saves the image, you make a copy of that file, then change the settings, wait so it saves the image again and make a copy of that file... rinse repeat

Re: GREEN LIVING
Posted: Sat May 01, 2010 10:00 pm
by CoolColJ
some of the supersampling/antialiasing looks a bit fuzzy