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Mini servo actuator
Posted: Sat Dec 23, 2006 12:42 am
by Phil
Hi,
after a lot of test and work, here is my finished artwork.
regards, Phil
Posted: Sat Dec 23, 2006 2:26 am
by iamthwee
Really nice work.
Posted: Sat Dec 23, 2006 2:32 am
by zsouthboy
You even got the ribs on the wires perfect.
Awesome.
Posted: Sat Dec 23, 2006 2:36 am
by OnoSendai
I thought that was a normal smoothing problem, lol

Posted: Sun Dec 24, 2006 4:46 am
by rusted
great work-perfect! congrats!
Posted: Sun Dec 24, 2006 7:11 am
by garphik
great work Phil.
the render is very clean !
Posted: Sun Dec 24, 2006 10:56 am
by Pinko
good work Phil!!! congrats!
Pinko.

Posted: Tue Dec 26, 2006 11:24 pm
by Phil
Thanks for your comments,
@zsouthboy
The ribs on the wire is a modeling problem, I just decide to let them so, because some imperfections gives more realism
@OnoSendai
Perhaps there is here a normal problem, but not on the wire, on the aluminium material.
I used here the sand blassed texture for the aluminium, but I never get the expected result.
I played with all parameter, nothing worked as expected.
After 1 or 2 hours the result looks good (for the aluminium) but after 1 day the interesting effect is gone
Perhaps Indigo just smooth too much in this case?
Noise should still be there in the aluminium material.
I am still investigating this point with other parameters, and so on
Thanks to all,
regards, Phil
Posted: Thu Dec 28, 2006 12:56 am
by Phil
Sorry, I excuse myself!
@OnoSendai
I forgott to copy the picture in the working directory
@moderator
can we delete this thread and the picture?
This was only a work in progress!
The next render will be much much better
Regards, Phil
Posted: Sat Jan 13, 2007 9:38 am
by Phil
Hi,
This is the effect I wanted to obtain;
This should be be looks like a cast iron or something like that!
This was abaout 80 hours rendering time.
It is really hard to obtain a good results
I hope it will be bettter with 0,7
Regards, Phil
Posted: Sat Jan 13, 2007 9:48 am
by sprocket

It's a photo right?
That's a super-nice material for the metal, is it a bumpmap?
awesomeness

Posted: Sat Jan 13, 2007 9:07 pm
by Phil
Hi,
yes the material is a bump map, here is the code for information:
Code: Select all
<material>
<name>Alu_bumped</name>
<phong>
<nk_data>nkdata/Al.nk</nk_data>
<exponent>900</exponent>
<bump_map>
<uv_set>uv</uv_set>
<path>noisemi8.jpg</path>
<gain>0.002</gain>
<exponent>1.0</exponent>
</bump_map>
</phong>
</material>
<material>
<name>alu_bumped.2</name>
<phong>
<nk_data>nkdata/Al.nk</nk_data>
<exponent>700</exponent>
<bump_map>
<uv_set>uv</uv_set>
<path>noisemi8.jpg</path>
<gain>0.003</gain>
<exponent>1.0</exponent>
</bump_map>
</phong>
</material>
Regards, Phil