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Mercedes 300SL

Posted: Wed Dec 20, 2006 6:34 pm
by garphik
Hi everyone, this is my newest work, one of my fav cars

Image
modeled in blender and rendered in indigo.

the shaders turned out perfectly as expected
Rendertime was a little human ~3hrs but I have to cook it a bit longer,
a newer different version is coming up too
what do you think about it :D

Posted: Wed Dec 20, 2006 9:07 pm
by suvakas
wow !
Modeling and materials are superb. Good work!

Only thing i'd complain is the lighting. It's a bit too dark. Try to tonemap it to increase the overall brightness level.
Maby something towards this?
http://img156.imageshack.us/img156/1642 ... difad0.jpg

It's really a mather of personal preference though.
Otherwise - really nice !!

[edit] Where are the windshields? 8)

Posted: Thu Dec 21, 2006 1:32 am
by CTZn
I totally second suvakas, for the crit as for the coms !!!!

Posted: Thu Dec 21, 2006 3:01 am
by 8bstudio
Good job man!! :shock:
I would like to be able to model a car or something like human faces or human sculpture (v. "Aurora" of Michelangelo).
I'll learn... I hope!!

Posted: Thu Dec 21, 2006 3:24 am
by Camox
:shock: WOW thats awesome man !

Thanks guys !

Posted: Thu Dec 21, 2006 4:48 pm
by garphik
suvakas: cheers man, you are right about the tone map, but whats the glass :? I think I set the IOR to 1.0, but it should reflect certainly, I have to look in a bit. thanks mate

radiance: thanks man !

CTZn: cheers

8bstudio:
thanks man, and best of luck too

Camox: thanks !

a newer version is coming soon :D

Re: Thanks guys !

Posted: Thu Dec 21, 2006 4:57 pm
by OnoSendai
garphik wrote:suvakas: cheers man, you are right about the tone map, but whats the glass :? I think I set the IOR to 1.0, but it should reflect certainly, I have to look in a bit. thanks mate
Using an IOR of 1.0 will result in no reflection, 100% transmission, due to the Fresnel equations.

Posted: Thu Dec 21, 2006 5:07 pm
by garphik
hey there Ono, that was quick ! thanks for the theory, my assumption was wrong :P back to IOR 1.33
great job with the renderer man, cheers !

Posted: Thu Dec 21, 2006 5:18 pm
by OnoSendai
close... but 1.33 = water, glass = 1.5 or more

Posted: Fri Dec 22, 2006 1:07 am
by garphik
oops :P

Posted: Sun Dec 24, 2006 7:11 am
by garphik
here is a new version, did a 6 odd hours

Image
still some noise exists
cheers

Posted: Sun Dec 24, 2006 7:48 am
by CTZn
Still a beautifull model and very good materials, and a nice render also, but it's a pity the front and sides are so much in the dark :? It's mainly a matter of a lighter floor/background if I shall...

Or, well, that's the way you like it but I'm thinking that maybe your screen gamma is too strong or something. If you see it like le and like it, then fine :)