Some new interiors
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- Posts: 155
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Some new interiors
Here are some new interiors I forgot to publish, still based on the same villa as the previous publications.
- zeitmeister
- Posts: 2010
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- Location: Limburg/Lahn, Germany
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Re: Some new interiors
Great work again... up, up to the gallery!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Some new interiors
They all look good, but the first one is simply splendid.
Re: Some new interiors
I know it's not very constructive, but : wow !
Re: Some new interiors
More fantastic work. Please upload to the gallery!
Re: Some new interiors
Thank you for these interiors! They're really interesting, I still have to learn loads of things
The only thing which bothers me is that the plant and planter on the last image are way too dark in my opinion. The books' detail with ultra-pronounced DOF is the best one. Not so interesting architecture-wise but what a render!
The only thing which bothers me is that the plant and planter on the last image are way too dark in my opinion. The books' detail with ultra-pronounced DOF is the best one. Not so interesting architecture-wise but what a render!
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Re: Some new interiors
Love it! Excellent detail!
Did you model the grass outside? If so, is it from particles? Or is it an instanced grass-patch object? I'm still stuck between modeling and displacement grass, trying to find a good combo.... Yours looks great though!
Did you model the grass outside? If so, is it from particles? Or is it an instanced grass-patch object? I'm still stuck between modeling and displacement grass, trying to find a good combo.... Yours looks great though!
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- Posts: 155
- Joined: Wed Jul 12, 2006 5:26 pm
Re: Some new interiors
Thanks for comments,
@Pibuz: Indeed I'm not very happy with that dark foreground plant but too lazy to recal
@StompinTom: I'm not very satisfied with the displacement for grass and the particules hair or strand produce huge scene files so I finally opted for bilboards with a grass and alpha mask (I found that somewhere on that site) and a particle emitter using this bilboard as an instanciated object facing the camera, and I mixed several particle emitters, some with grass and other with flowers, really efficient and very CPU cost less.
@Pibuz: Indeed I'm not very happy with that dark foreground plant but too lazy to recal
@StompinTom: I'm not very satisfied with the displacement for grass and the particules hair or strand produce huge scene files so I finally opted for bilboards with a grass and alpha mask (I found that somewhere on that site) and a particle emitter using this bilboard as an instanciated object facing the camera, and I mixed several particle emitters, some with grass and other with flowers, really efficient and very CPU cost less.
Re: Some new interiors
The black floor in the first image is SUPERB !!!!
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