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Old Style Coca Cola bottle
Posted: Mon Jul 24, 2006 8:18 am
by arneoog
Here it is!
The Old Style Coca Cola bottle!
Created in Maya.
I like the SSS effect in the coke
Time elapsed: 1h, 35m, 42s
Done 297520100.000000 mutations (619.833542 mutations per pixel)
mutations_per_sec: 51808.325746
Posted: Mon Jul 24, 2006 10:37 am
by yponomos
it looks like the glass is too thick or the content is too thin..

nice work

Posted: Mon Jul 24, 2006 11:22 am
by Behrendt
Could you explain how you made the Coke Logo? Looks like an alpha map!

Posted: Mon Jul 24, 2006 11:34 am
by arneoog
Thank you guys
"glass-is-too-thick-or-the-content-is-too-thin-thing" is caused by the Specular material...
The Coke logo is a polygon mesh, generated in Maya from a EPS file
(I don't know how to use Alpha in Indigo)
Cheers!
New Render
Posted: Tue Jul 25, 2006 6:16 am
by arneoog
I've fixed the materials and made a new cap
Time elapsed: 1h, 4m, 11s
Done 183713700.000000 mutations (382.736875 mutations per pixel)
mutations_per_sec: 47698.867157
Posted: Tue Jul 25, 2006 7:57 am
by jdp
it seems to occur the same problem it occured with maxwell a while back. in this particular case you have to model eliminating coincident polys: where the glass and the fluid share a boundary you have to model only the fluid poly and should remove the glass.
as a reference have a look
here .
Posted: Wed Jul 26, 2006 4:29 am
by arneoog
Huh
I didn't understand that...

Posted: Wed Jul 26, 2006 4:35 am
by psor
ArneOGG, ... you don't have to understand the whole stuff, but what
ya need is to model your fluid/glass like this:
The fluid has to be 'inside' the glass to work correctly with Maxwell/Indigo.
Not like in other render engines where you would have to do it the way
you are doing it --- I'm guessing here! ;o))
Thomas had a good example scene as .3ds ... I'll look for it when I'm
back home.
take care
psor
Posted: Wed Jul 26, 2006 4:45 am
by arneoog
Oh, I see!

Making a new one now

Posted: Wed Jul 26, 2006 4:53 am
by psor
arneoog wrote:Oh, I see!

Making a new one now

Hehe, ... I'll wait again. *sfg*
take care
psor
Posted: Wed Jul 26, 2006 5:09 am
by arneoog
Ehrm...
Can't say that did much good...
All that happend was stupid color on the top of the liquid and the cool SSS effect dissapared...
Plus if I now turn Bidir on, as I did in the last one, I get the blackish result on the top here...

Posted: Wed Jul 26, 2006 5:16 am
by psor
Erm, ... well, ... as far as I've seen bidir does some funny stuff.
As I rendered my last image and turned on bidir the image was
much lighter ...well, ... the lights seem to be brighter to be
exaclty. I guess bidir is not working well with HDRI lighting.
Do you get the same without bidir?
take care
psor
Posted: Wed Jul 26, 2006 5:28 am
by arneoog
Oops... said something wrong
The last image is without Bidir
This is what I get if I turn it on
But on the two upper ones here has Bidir turned on...
After I did some Mesh Modifying last night the Image got blackish when I rendered it, with bidir on.
I turned off my computer andd went to bed...
And today I desided to try again, I ran Indigo and What!? NO BLACK IMAGE!?
Does Indigo make some kind of temporary hidden log besides the log.txt?
Bidir is weird
