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"Tuscany"
Posted: Sun Jan 25, 2009 10:21 pm
by zeitmeister
Hi there,
I downloaded Holger Schömann's beautiful Tuscany scene and rendered it with Indigo and Cindigo.
Link to the scene:
http://www.cg-guide.com/index.php?action=tuscany
It was a little bit of work to translate all the Cinema 4D-shaded materials to plain texures, but in the end Cindigo did the rest; no material is customized.
Slight postwork in Photoshop like blooming, sky color grading etc., nothing major.
Hope you like it!
Posted: Mon Jan 26, 2009 1:15 am
by Kosmokrator
Posted: Mon Jan 26, 2009 1:25 am
by eulgrand
Posted: Mon Jan 26, 2009 2:56 am
by suvakas
This is ace !!
Much better than the original.
Posted: Mon Jan 26, 2009 3:33 am
by zeitmeister
Thank you, but I did very few...
it's all to Holger for building and providing the cool scene and Indigo for cool rendering.

Posted: Mon Jan 26, 2009 5:49 am
by CTZn
Great teamwork, here comes bigfoot

: bump/bevel/displacement ?
Bookmarking, thanks !
edit: ok I'm a bevel maniac, and even if I'm myself susceptible to produce such artifacts I'm reporting what pops into the eye first. And come on, light is all about shades !
Posted: Mon Jan 26, 2009 8:08 am
by Namiro
amazing work ! it's nice
Posted: Mon Jan 26, 2009 10:28 am
by OnoSendai
Definitely needs displacement on the wall

Posted: Mon Jan 26, 2009 9:22 pm
by zeitmeister
It needs displacement, it needs slightly beveled edges on the house corners ...
but I wanted to render the scene "just as it comes" from the origin.

Posted: Mon Jan 26, 2009 11:17 pm
by Zom-B
Very nice scene
I think I give it a try with displacement and phong/diffuse blending etc.
Posted: Mon Jan 26, 2009 11:48 pm
by zeitmeister
Do it, I'm excited about these improvements!
Posted: Tue Jan 27, 2009 4:13 am
by Zom-B
I gave it a try, but failed quite quickly, because Indigo doesn't support blended mats with displacement :/
So I did a
REQ
Converting such scenes to a Indigo export format in a Exporter is quite benchmark for these, and quite nice to find bugs and check out the workflow if there is any space for improvements...
This one seems to need quite much texture baking :/
Posted: Tue Jan 27, 2009 4:29 am
by zeitmeister
Hehe, that's why I said I spent a little time on the textures. ^^
My very basic workflow: I opened every material in a new window, made a screenshot, opened this in photoshop and tried to achieve a very similar result there. Then I replaced the layered shader in every material with the new texture.
It took me about 1-2 hours... but this was the only way to get the materials to be ranslated to Indigo-materials.
Posted: Tue Jan 27, 2009 4:39 am
by Jambert
Very nice work
