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finished Hectophone

Posted: Thu Dec 04, 2008 11:13 pm
by MadSwede
Well, you've seen it before and while trying to come up with a good environment to place it in I've learned a lot.

Such as the fact that I'm worthless at creating environments.

Modelling: Blender 2.48a
Rendering: Indigo 1.1.11
Exporting: Blendigo 1.1.10 SW

Wallpaper texture made in inkscape, the rest are from free texture sites.

4600 ssp in ca 13 hours
Lighting with dougal2's OfficeC.exr

Higher resolution renders:
Original
Higher contrast, lower saturation
Slightly bloomed

Criticize away! :)

Posted: Fri Dec 05, 2008 3:01 pm
by doublez
I like the first and last ones the most. I'm not much of a fan the bloom.

Nice work :D

Posted: Fri Dec 05, 2008 3:06 pm
by Borgleader
I like the bloom one most, reminds me of Bioshock for some odd reason.

Posted: Fri Dec 05, 2008 6:44 pm
by MadSwede
Thanks!
Borgleader wrote:I like the bloom one most, reminds me of Bioshock for some odd reason.
Well, I guess it's contemporary to the art déco style/era they used in that game and I suppose they had bloom as a post-option.

Posted: Sun Dec 07, 2008 11:24 am
by Kram1032
I like the bloomed most but if it had a tad lower saturation (not as much lower as in the 3rd), it would be perfect :)