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Trees, grass, rocks, free goodies and fireflies...

Posted: Mon May 19, 2008 7:47 pm
by BbB
I was playing with the time-limited trial version of XFrog the other day and I came up with these: A small citrus tree and a parody of an oleander, which I both needed for the bigger scene (more about this one when we get the shift lens).
I've also made a patch of grass which can be used as instance to cover large areas. It's better than alpha planes if you want to render your scene from different angles, and it's not much heavier polywise. Finally I added a few rocks for fun.

I've decided to release all these model in the attached archive. It includes both trees, the rocks, the grass and all the required texture maps (the oleander is not mapped, only the citrus tree). Not included is the surrounded building and ground. The maps are not all mine, so please don't go around redistributing them. Otherwise, feel free to use the models as you please.

As you can see, I suffered a big firefly attack here. So I decided to take a break and re-render the full scene as soon as Ono has fixed that problem (If that helps, I used pathtracing only here).

That's it. Enjoy.

Posted: Mon May 19, 2008 8:19 pm
by vux
Try Maya PaintFX :wink:
If you dont know what it is - see flora in "Shrek" :lol:

Posted: Mon May 19, 2008 9:26 pm
by Pibuz
Thank you Bbb: you're so kind!

**EDIT**
..sorry to bother, but i've just seen that the uncompressed obj is something like 15MB, and it seems quite impossible for me to import in SU :wink: ..
..so...would you be so kind to post the grass obj only?

Posted: Mon May 19, 2008 9:37 pm
by BbB
Sure Pibuz.

Posted: Mon May 19, 2008 10:06 pm
by dougal2
Sorry, for slight OT, but...
vux wrote:Try Maya PaintFX
Have you had success exporting this to indigo ? I know it's possible by converting to geometry first, but how do you deal with the shaders ? I find most of the colour detail gets lost.
Reply in the Maya forum if you wish ;)

Posted: Mon May 19, 2008 11:09 pm
by CTZn
Colours in pfx are ramps and iff texture files. Indigo takes none of them, you need to export the texture yourself (including alpha maps from iff for null blend).

Posted: Mon May 19, 2008 11:11 pm
by BbB
Try Maya PaintFX
I'd have to own Maya. And then I'd have to learn it ;-)

Posted: Tue May 20, 2008 12:04 am
by Pibuz
Thank you Bbb for your grass patch! :D

Posted: Tue May 20, 2008 12:54 am
by vux
dougal2
CTZn

I just convert shader to texture (software render) and than correct in Shop;)

Posted: Tue May 20, 2008 1:16 am
by vux
hey dougal2 hoe to make materrials with alpha???
in Blendigo I dont had a problem :oops:

Posted: Tue May 20, 2008 1:20 am
by suvakas
Nice plants! Will have to check out the Xfrog stuff more seriously. Havn't really used 3D trees in my work very offten.

Posted: Tue May 20, 2008 1:21 am
by dougal2
vux
This is OT, I'll start a thread in the Maya forum.

Posted: Tue May 20, 2008 2:03 am
by BbB
suvakas
Xfrog trees are good. But the ready-made ones often need serious poly reduction before they're usable.

Posted: Tue May 20, 2008 8:40 am
by Qwaszt
Thanks alot BbB, for the downloads!

I dont know if this is someting but maybe it is worth checking out.
I was posted on blendernation today and i am going to give it a try but maybe others might think this is an interesting link too?

Anyway here it is:

http://yorik.orgfree.com/tutorials/treemaking.html

Posted: Sun May 25, 2008 4:52 am
by zsouthboy
Bertrand,

I finally got around to trying out your (as usual) beautiful trees and grass that you've graciously released.

Problem - some of the leaves reference a texture that is not included in the texture pack you uploaded with them - "LeavesTropical0131_2_S" and "B"

Oh and the flower textures - I can see them referenced in blendigo, but they're not included.

Can you make that available? (If not it's quite alright :))