Trees, grass, rocks, free goodies and fireflies...
Posted: Mon May 19, 2008 7:47 pm
I was playing with the time-limited trial version of XFrog the other day and I came up with these: A small citrus tree and a parody of an oleander, which I both needed for the bigger scene (more about this one when we get the shift lens).
I've also made a patch of grass which can be used as instance to cover large areas. It's better than alpha planes if you want to render your scene from different angles, and it's not much heavier polywise. Finally I added a few rocks for fun.
I've decided to release all these model in the attached archive. It includes both trees, the rocks, the grass and all the required texture maps (the oleander is not mapped, only the citrus tree). Not included is the surrounded building and ground. The maps are not all mine, so please don't go around redistributing them. Otherwise, feel free to use the models as you please.
As you can see, I suffered a big firefly attack here. So I decided to take a break and re-render the full scene as soon as Ono has fixed that problem (If that helps, I used pathtracing only here).
That's it. Enjoy.
I've also made a patch of grass which can be used as instance to cover large areas. It's better than alpha planes if you want to render your scene from different angles, and it's not much heavier polywise. Finally I added a few rocks for fun.
I've decided to release all these model in the attached archive. It includes both trees, the rocks, the grass and all the required texture maps (the oleander is not mapped, only the citrus tree). Not included is the surrounded building and ground. The maps are not all mine, so please don't go around redistributing them. Otherwise, feel free to use the models as you please.
As you can see, I suffered a big firefly attack here. So I decided to take a break and re-render the full scene as soon as Ono has fixed that problem (If that helps, I used pathtracing only here).
That's it. Enjoy.